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path: root/gn/gpu.gni
Commit message (Expand)AuthorAge
* Remove path ranges from gpu.Gravatar Ben Wagner2018-03-29
* Remove legacy GrContext factories function and supporting code/types.Gravatar Brian Salomon2018-03-23
* move blur impl into coreGravatar Mike Reed2018-03-12
* ccpr: Simplify triangle cornersGravatar Chris Dalton2018-03-09
* Add ability to uninstantiate lazy proxies after every flush.Gravatar Greg Daniel2018-03-08
* Split GrDDL- & GrDirect- Contexts into their own filesGravatar Robert Phillips2018-03-08
* Revert "ccpr: Simplify triangle corners"Gravatar Chris Dalton2018-03-08
* ccpr: Simplify triangle cornersGravatar Chris Dalton2018-03-08
* Fission GrAtlasGlyphCache in two (take 2)Gravatar Robert Phillips2018-03-01
* Revert "Fission GrAtlasGlyphCache in two"Gravatar Robert Phillips2018-02-28
* Fission GrAtlasGlyphCache in twoGravatar Robert Phillips2018-02-27
* Remove unused class GrDDLGpuGravatar Brian Salomon2018-02-08
* Remove GrStencilAndCoverTextContextGravatar Robert Phillips2018-02-07
* Revert "Revert "move GrColor.h to private, IWYU""Gravatar Mike Reed2018-02-06
* Revert "move GrColor.h to private, IWYU"Gravatar Brian Salomon2018-02-06
* move GrColor.h to private, IWYUGravatar Mike Reed2018-02-06
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
* Extract a GrCCPathParser class that is decoupled from atlas opsGravatar Chris Dalton2018-01-18
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* Add GrResourceProviderPriv and expose GrGpu in itGravatar Greg Daniel2018-01-05
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* converted YUVEffect to SkSLGravatar Ethan Nicholas2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* converted GrRRectBlurEffect to SkSLGravatar Ethan Nicholas2017-12-20
* converted GrMagnifierEffect to SkSLGravatar Ethan Nicholas2017-12-13
* Add stubbed out GrContextGravatar Robert Phillips2017-12-13
* Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.Gravatar Brian Salomon2017-12-11
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""Gravatar Brian Salomon2017-11-19
* Revert "Add Atlas Text interface for rendering SDF glyphs."Gravatar Greg Daniel2017-11-18
* Add Atlas Text interface for rendering SDF glyphs.Gravatar Brian Salomon2017-11-17
* converted Premul / Unpremul to SkSLGravatar Ethan Nicholas2017-11-17
* converted GrAARectEffect to SkSLGravatar Ethan Nicholas2017-11-16
* Don't use analytic clip FPs when drawing to stencilGravatar Chris Dalton2017-11-07
* Revert "Don't use analytic clip FPs when drawing to stencil"Gravatar Chris Dalton2017-11-07
* Don't use analytic clip FPs when drawing to stencilGravatar Chris Dalton2017-11-07
* converted LumaColorFilterEffect to skslGravatar Ethan Nicholas2017-11-07
* Make GrAtlasTextBlob return to caller when a flush is required during subrun ...Gravatar Brian Salomon2017-11-07
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
* Re-land "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-26
* Revert "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-25
* converted OverdrawColorFilter to SkSLGravatar Ethan Nicholas2017-10-25
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...Gravatar Brian Salomon2017-10-24
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-16