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gm
Commit message (
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Author
Age
*
Made shadows blurry (thru implementing variance mapping)
vjiaoblack
2016-08-25
*
Add fat stroke test case to roundrects GM.
jvanverth
2016-08-25
*
tiny line breaks gl render
caryclark
2016-08-24
*
Add cap type variations to circular arcs GMs
bsalomon
2016-08-22
*
Add stroke-and-fill circular arc test, test near 180deg arc in all circular_a...
bsalomon
2016-08-22
*
Adjust angles in circular arcs GMs to test smaller arcs
bsalomon
2016-08-22
*
add translate to exercise non-identity ctm performance
reed
2016-08-21
*
Rename circular_arcs_circular_arcs_fill to circular_arcs_fill.
bsalomon
2016-08-19
*
Move GrFixedClip into src directory
csmartdalton
2016-08-19
*
Add GMs for testing drawArc.
bsalomon
2016-08-19
*
must call rand in reliable order for bots
reed
2016-08-18
*
add simplerect gm
reed
2016-08-18
*
remove disable aa/dither flags from Props -- never used
reed
2016-08-18
*
Add alphaType() to SkImage
brianosman
2016-08-17
*
Add test for platform encoders, turn off platform encoders by default
msarett
2016-08-16
*
Fix WIC encoder to support kJPEG_Type
msarett
2016-08-15
*
Revert of Fix WIC encoder to support kJPEG_Type (patchset #3 id:140001 of htt...
msarett
2016-08-15
*
Fix WIC encoder to support kJPEG_Type
msarett
2016-08-15
*
add gm that exercises compose shader allocations
caryclark
2016-08-15
*
LightingFP now supports multiple directional lights
dvonbeck
2016-08-15
*
Allow vulkan to upload data to testing textures with optimal layouts
egdaniel
2016-08-12
*
Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
*
Implement GPU occluded blur mask filter
robertphillips
2016-08-10
*
Revert of Store mipmap levels in deferred texture image (patchset #11 id:2000...
halcanary
2016-08-09
*
Store mipmap levels in deferred texture image
cblume
2016-08-09
*
moved code into onDrawShadowedPic, only renders into shadow maps if needed
vjiaoblack
2016-08-09
*
Rework Overstroke GM to show differences between expected and actual
hstern
2016-08-09
*
rename FoceCopyMode to SkCopyPixelMode
reed
2016-08-05
*
SkBlendARGB32 and S32[A]_Blend_BlitRow32 are currently formulated as: SkAlpha...
lsalzman
2016-08-05
*
Making a sample for shadow maps for more intensive development
vjiaoblack
2016-08-05
*
Minor clean up related to blur mask filters
robertphillips
2016-08-05
*
Add new GM for occluded blurmask filter draws
robertphillips
2016-08-04
*
spin off easy stuff from Herb's windows GN CL
mtklein
2016-08-04
*
Convert SkAutoTUnref<SkData> to sk_sp<SkData>.
bungeman
2016-08-03
*
Update hardstop_gradients GM to include more special cases
fmenozzi
2016-08-03
*
Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.
bungeman
2016-08-02
*
Add Overstroke gm
hstern
2016-08-02
*
Add drawImageLattice() and drawBitmapLattice() APIs
msarett
2016-08-02
*
adding new GM to demostrate new shadows
vjiaoblack
2016-08-01
*
SkPaint intercept API for SkTextBlob and horizontal text
fmalita
2016-07-28
*
Add SkGammaColorFilter
robertphillips
2016-07-28
*
Added API for Bevel NormalSource.
dvonbeck
2016-07-28
*
Remove SkSurfaceProps gamma-correctness flag entirely.
brianosman
2016-07-26
*
Update bleed-downscale GM to use power of 2 texture
egdaniel
2016-07-26
*
Just pass the draw context to paint conversion
brianosman
2016-07-25
*
add gm to test bleed with downscale
reed
2016-07-25
*
Add destination color space to AsFPArgs. Eliminates last XFORMTODO.
brianosman
2016-07-25
*
Bundle SkShader::asFragmentProcessor arguments in a struct
brianosman
2016-07-22
*
Fix SkScalerContext_FreeType::generateFontMetrics.
bungeman
2016-07-21
*
Fixed GM:lightingshader2 size
dvonbeck
2016-07-21
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