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path: root/gm/texdata.cpp
Commit message (Expand)AuthorAge
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Add GrRenderTargetContext::resourceProvider & GrResourceProvider::capsGravatar Robert Phillips2017-03-14
* Rebase and fix chromiumGravatar Brian Osman2017-03-04
* Make GrSurface::MakeDeferred return sk_sp<GrTextureProxy>Gravatar Robert Phillips2017-03-03
* Rationalize GrContext's Gr*Proxy getter namingGravatar Robert Phillips2017-01-30
* Push GrTextureProxy down to more effectsGravatar Robert Phillips2017-01-30
* Allow GrSingleTextureEffect to take GrTextureProxiesGravatar Robert Phillips2017-01-24
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.Gravatar Brian Salomon2017-01-11
* Relandx2 "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Reland "Remove antialiasing control from GrPaint.""Gravatar Brian Salomon2016-12-09
* Reland "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-08
* Remove antialiasing control from GrPaint.Gravatar Brian Salomon2016-12-08
* gm: s/SkAutoTUnref/sk_sp/Gravatar Hal Canary2016-11-07
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* Replace a lot of 'static const' with 'constexpr' or 'const'.Gravatar mtklein2016-09-01
* Move GrFixedClip into src directoryGravatar csmartdalton2016-08-19
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* Convert GrClip to an abstract base classGravatar cdalton2016-05-13
* Minor GrRenderTarget retractionGravatar robertphillips2016-05-11
* Clean up test drawContext usageGravatar robertphillips2016-04-28
* Bring sk_sp to GrDrawContextGravatar robertphillips2016-04-27
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* GrDrawContext now holds GrRenderTarget pointerGravatar robertphillips2015-10-15
* GM: replace boilerplate with macrosGravatar halcanary2015-09-09
* Limit lifetime of GrDrawContext objectsGravatar robertphillips2015-09-01
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Split drawing functionality out of GrContext and into new GrDrawContextGravatar robertphillips2015-05-26
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* I'd really like to land this before the branch so speedy reviews are apprecia...Gravatar joshualitt2015-02-25
* Revert of Pass clip to context (patchset #8 id:180001 of https://codereview.c...Gravatar joshualitt2015-02-25
* I'd really like to land this before the branch so speedy reviews are apprecia...Gravatar joshualitt2015-02-25
* Pass Rendertarget into context.Gravatar joshualitt2015-02-18
* One createTexture function, attempt to recycle scratch in createTexture.Gravatar bsalomon2015-02-06
* Add standard way to indicate GM is GPU-only.Gravatar bsalomon2015-01-31
* remove unused GM flagsGravatar mtklein2015-01-23
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Cleanup: Another round of override fixes.Gravatar tfarina2014-12-20
* remove view matrix from contextGravatar joshualitt2014-12-17
* Make all blending up to GrOptDrawState be handled by the xp/xp factory.Gravatar egdaniel2014-12-09
* Revert of Make all blending up to GrOptDrawState be handled by the xp/xp fact...Gravatar egdaniel2014-12-08