diff options
author | robertphillips <robertphillips@google.com> | 2016-04-28 14:32:04 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-04-28 14:32:04 -0700 |
commit | 175dd9b5e3d7d749738dac743d2ac360b5340187 (patch) | |
tree | ff0ab4b2fb12c714a1723775d031220a68225d6d /gm/texdata.cpp | |
parent | 801b44c45348144a483793e7b24f4d4092a4f74d (diff) |
Clean up test drawContext usage
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003
Review-Url: https://codereview.chromium.org/1930623003
Diffstat (limited to 'gm/texdata.cpp')
-rw-r--r-- | gm/texdata.cpp | 177 |
1 files changed, 91 insertions, 86 deletions
diff --git a/gm/texdata.cpp b/gm/texdata.cpp index 20cad0c739..977947b0c6 100644 --- a/gm/texdata.cpp +++ b/gm/texdata.cpp @@ -19,100 +19,105 @@ static const int S = 200; DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { - GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTarget(); - GrContext* ctx = canvas->getGrContext(); - sk_sp<GrDrawContext> drawContext(ctx ? ctx->drawContext(sk_ref_sp(target)) : nullptr); - if (drawContext && target) { - SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); - static const int stride = 2 * S; - static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); - static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); - static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); - static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); - static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); - static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); - for (int i = 0; i < 2; ++i) { - int offset = 0; - // fill upper-left - for (int y = 0; y < S; ++y) { - for (int x = 0; x < S; ++x) { - gTextureData[offset + y * stride + x] = gray; - } - } - // fill upper-right - offset = S; - for (int y = 0; y < S; ++y) { - for (int x = 0; x < S; ++x) { - gTextureData[offset + y * stride + x] = white; - } - } - // fill lower left - offset = S * stride; - for (int y = 0; y < S; ++y) { - for (int x = 0; x < S; ++x) { - gTextureData[offset + y * stride + x] = black; - } - } - // fill lower right - offset = S * stride + S; - for (int y = 0; y < S; ++y) { - for (int x = 0; x < S; ++x) { - gTextureData[offset + y * stride + x] = gray; - } - } + GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext(); + if (!drawContext) { + skiagm::GM::DrawGpuOnlyMessage(canvas); + return; + } - GrSurfaceDesc desc; - // use RT flag bit because in GL it makes the texture be bottom-up - desc.fFlags = i ? kRenderTarget_GrSurfaceFlag : - kNone_GrSurfaceFlags; - desc.fConfig = kSkia8888_GrPixelConfig; - desc.fWidth = 2 * S; - desc.fHeight = 2 * S; - GrTexture* texture = ctx->textureProvider()->createTexture( - desc, SkBudgeted::kNo, gTextureData.get(), 0); + GrContext* context = canvas->getGrContext(); + if (!context) { + return; + } - if (!texture) { - return; - } - SkAutoTUnref<GrTexture> au(texture); + SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); + static const int stride = 2 * S; + static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); + static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); + static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); + static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); + static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); + static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); + for (int i = 0; i < 2; ++i) { + int offset = 0; + // fill upper-left + for (int y = 0; y < S; ++y) { + for (int x = 0; x < S; ++x) { + gTextureData[offset + y * stride + x] = gray; + } + } + // fill upper-right + offset = S; + for (int y = 0; y < S; ++y) { + for (int x = 0; x < S; ++x) { + gTextureData[offset + y * stride + x] = white; + } + } + // fill lower left + offset = S * stride; + for (int y = 0; y < S; ++y) { + for (int x = 0; x < S; ++x) { + gTextureData[offset + y * stride + x] = black; + } + } + // fill lower right + offset = S * stride + S; + for (int y = 0; y < S; ++y) { + for (int x = 0; x < S; ++x) { + gTextureData[offset + y * stride + x] = gray; + } + } - // setup new clip - GrClip clip(SkRect::MakeWH(2*S, 2*S)); + GrSurfaceDesc desc; + // use RT flag bit because in GL it makes the texture be bottom-up + desc.fFlags = i ? kRenderTarget_GrSurfaceFlag : + kNone_GrSurfaceFlags; + desc.fConfig = kSkia8888_GrPixelConfig; + desc.fWidth = 2 * S; + desc.fHeight = 2 * S; + GrTexture* texture = context->textureProvider()->createTexture( + desc, SkBudgeted::kNo, gTextureData.get(), 0); - GrPaint paint; - paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode); + if (!texture) { + return; + } + SkAutoTUnref<GrTexture> au(texture); - SkMatrix vm; - if (i) { - vm.setRotate(90 * SK_Scalar1, - S * SK_Scalar1, - S * SK_Scalar1); - } else { - vm.reset(); - } - SkMatrix tm; - tm = vm; - tm.postIDiv(2*S, 2*S); - paint.addColorTextureProcessor(texture, tm); + // setup new clip + GrClip clip(SkRect::MakeWH(2*S, 2*S)); - drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); + GrPaint paint; + paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode); - // now update the lower right of the texture in first pass - // or upper right in second pass - offset = 0; - for (int y = 0; y < S; ++y) { - for (int x = 0; x < S; ++x) { - gTextureData[offset + y * stride + x] = - ((x + y) % 2) ? (i ? green : red) : blue; - } - } - texture->writePixels(S, (i ? 0 : S), S, S, - texture->config(), gTextureData.get(), - 4 * stride); - drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); - } + SkMatrix vm; + if (i) { + vm.setRotate(90 * SK_Scalar1, + S * SK_Scalar1, + S * SK_Scalar1); } else { - skiagm::GM::DrawGpuOnlyMessage(canvas); + vm.reset(); } + SkMatrix tm; + tm = vm; + tm.postIDiv(2*S, 2*S); + paint.addColorTextureProcessor(texture, tm); + + drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); + + // now update the lower right of the texture in first pass + // or upper right in second pass + offset = 0; + for (int y = 0; y < S; ++y) { + for (int x = 0; x < S; ++x) { + gTextureData[offset + y * stride + x] = + ((x + y) % 2) ? (i ? green : red) : blue; + } + } + texture->writePixels(S, (i ? 0 : S), S, S, + texture->config(), gTextureData.get(), + 4 * stride); + drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); + } } #endif + |