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* Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactoryGravatar Brian Salomon2016-11-29
* Fix fuzzRangeGravatar Kevin Lubick2016-11-29
* Fix DrawFunctions fuzzer to initialize bitmapsGravatar Kevin Lubick2016-11-29
* SkImageEncoder: simplify APIGravatar Hal Canary2016-11-23
* Revert 248ff023 & 2cb6cb72Gravatar Hal Canary2016-11-22
* FuzzDrawFunctions from twsmithGravatar Kevin Lubick2016-11-22
* SkImageEncoder: simplify APIGravatar Hal Canary2016-11-22
* re-land of switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-21
* Revert "switched skslc from std::string to SkString"Gravatar Greg Daniel2016-11-20
* switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-18
* Add back in min/max check on fuzzer rangeGravatar Kevin Lubick2016-11-16
* Properly handle INT_MIN and relatedGravatar Kevin Lubick2016-11-14
* re-re-land of skslc now uses standard Skia capsGravatar Ethan Nicholas2016-11-11
* Revert "re-land of skslc now uses standard Skia caps"Gravatar Leon Scroggins2016-11-11
* re-land of skslc now uses standard Skia capsGravatar Ethan Nicholas2016-11-11
* Revert "skslc now uses standard Skia caps"Gravatar Leon Scroggins2016-11-11
* skslc now uses standard Skia capsGravatar Ethan Nicholas2016-11-11
* Avoid platform-dependent function params in FuzzerGravatar Kevin Lubick2016-11-10
* bench, samples, etc: s/SkAutoTUnref/sk_sp/Gravatar Hal Canary2016-11-07
* Remove SkAutoTDelete.Gravatar Ben Wagner2016-11-03
* Make fuzzers use cleaner interfaceGravatar Kevin Lubick2016-11-01
* hide setImageFilter(ptr)Gravatar Mike Reed2016-11-01
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Fix memory leak in FuzzGradientsGravatar kjlubick2016-10-25
* Fix fuzzer's bools to be 0 or 1 onlyGravatar kjlubick2016-10-24
* Add support for multiple frames in SkCodecGravatar scroggo2016-10-24
* Rename all color space factories from New* to Make*Gravatar Brian Osman2016-10-24
* re-re-land of skslc now automatically turns on derivatives supportGravatar ethannicholas2016-10-20
* Add SKSL fuzzerGravatar kjlubick2016-10-18
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Add fuzz executable to GNGravatar kjlubick2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* Make SkPngCodec decode progressively.Gravatar scroggo2016-09-16
* change SkStreams to work with sk_sp<SkData> instead of SkData*Gravatar reed2016-09-12
* Create gradient fuzzersGravatar kjlubick2016-08-12
* Convert SkAutoTUnref<SkData> to sk_sp<SkData>.Gravatar bungeman2016-08-03
* Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.Gravatar bungeman2016-08-02
* Port FuzzPathop from chromiumGravatar kjlubick2016-07-19
* remove DownSample imagefilterGravatar reed2016-06-25
* Add deserialize color space entry point for fuzzingGravatar kjlubick2016-06-23
* Add ICC fuzzerGravatar kjlubick2016-06-09
* Revert of Make SkPngCodec decode progressively. (patchset #26 id:520001 of ht...Gravatar scroggo2016-06-06
* Make SkPngCodec decode progressively.Gravatar scroggo2016-06-02