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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-29 15:27:52 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-29 21:12:45 +0000
commitf1dd677c3a4c7bb7e72dbfb77a0124c51b19aa7c (patch)
tree5c7ee8fbacf32f99cdfcf7314d52f12e08ed1d07 /fuzz
parent1a42791a58c4a8e4d83def7efdec700ff443ea6c (diff)
Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory
Change-Id: Ibc478f1a24d9d96e4d67a907c756389d184857de Reviewed-on: https://skia-review.googlesource.com/5316 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'fuzz')
-rw-r--r--fuzz/fuzz.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/fuzz/fuzz.cpp b/fuzz/fuzz.cpp
index b27eec988a..67b2a863a7 100644
--- a/fuzz/fuzz.cpp
+++ b/fuzz/fuzz.cpp
@@ -406,7 +406,7 @@ int fuzz_sksl2glsl(sk_sp<SkData> bytes) {
SkSL::Compiler compiler;
SkString output;
bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind,
- SkString((const char*)bytes->data()), *SkSL::GLSLCapsFactory::Default(), &output);
+ SkString((const char*)bytes->data()), *SkSL::ShaderCapsFactory::Default(), &output);
if (!result) {
SkDebugf("[terminated] Couldn't compile input.\n");