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* Simplify linkages to Android framework internalsGravatar tomhudson2015-10-26
* Image filters: simplify filterInputGPU().Gravatar senorblanco2015-10-26
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Implementation of SkBitmapRegionDecoder using SkAndroidCodecGravatar msarett2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Valgrind experimentGravatar msarett2015-10-20
* nanobench: Add some Valgrind failure paranoia.Gravatar mtklein2015-10-20
* Add SkTTopoSortGravatar robertphillips2015-10-19
* Misc: Don't run etc1 bench with invalid image and fix VS2015 build warningGravatar bsalomon2015-10-19
* Renable image benchmarkingGravatar scroggo2015-10-15
* Remove unnecessary allocation in nanobenchGravatar scroggo2015-10-14
* Stop benching PNG buildTileIndex by defaultGravatar scroggo2015-10-13
* Add subsetting to SkScanlineDecoderGravatar msarett2015-10-13
* Fix codec memory leaks in nanobenchGravatar scroggo2015-10-09
* Fill incomplete images in SkCodec parent classGravatar msarett2015-10-09
* Update Subset benches to support interlacing and fix bugsGravatar scroggo2015-10-08
* Revert "Revert of factories should return baseclass, allowing the impl to spe...Gravatar reed2015-10-06
* Revert of factories should return baseclass, allowing the impl to specialize ...Gravatar schenney2015-10-06
* factories should return baseclass, allowing the impl to specializeGravatar reed2015-10-06
* Cleanup timing state machineGravatar joshualitt2015-10-05
* Specify bench_type & source_type for image benchesGravatar scroggo2015-10-05
* Factor out VisualBench timing code into a helper classGravatar joshualitt2015-10-05
* S4 only has 8 texture units on the GLContext we createGravatar joshualitt2015-10-02
* Remove const from `const int loops`.Gravatar mtklein2015-10-01
* Fix for nexus 5 crashing in GL benchesGravatar joshualitt2015-09-30
* Merge SkCodec with SkScanlineDecoderGravatar scroggo2015-09-30
* Move Mutexy things to private.Gravatar herb2015-09-29
* Move SkAtomics.h to private.Gravatar herb2015-09-28
* Remove SkBitmapSourceGravatar fmalita2015-09-25
* use override to make the new xcode happierGravatar reed2015-09-25
* stop scaling loops and improve warmup benchGravatar joshualitt2015-09-24
* Add warmup bench to visual benchGravatar joshualitt2015-09-24
* Add nanobench tests for BitmapRegionDecoderGravatar msarett2015-09-22
* move mutex construction out of the benchmarks.Gravatar mtklein2015-09-22
* Delete the typefaces.Gravatar herb2015-09-18
* Font cache stress test.Gravatar herb2015-09-18
* Add shared mutex benchmark.Gravatar herb2015-09-18
* Benchmark all mutex implementations.Gravatar herb2015-09-18
* Forward declare SkStrokeRec in SkPathEffectGravatar halcanary2015-09-15
* Convert unit tests, GMs from SkBitmapSource to SkImagesourceGravatar fmalita2015-09-15
* discardable pixelrefs are gone, update tests accordinglyGravatar reed2015-09-14
* skia: Add ANGLE with GL backend to nanobench/DMGravatar hendrikw2015-09-11
* skia: Initialize value passed to GetShaderiv in GLBenchGravatar hendrikw2015-09-08
* Clean up remaining users of SkPMFloatGravatar mtklein2015-08-31
* Rename flag from "distance field" to "device independent."Gravatar bsalomon2015-08-31
* skia: add ability to load command_buffer_gles2Gravatar hendrikw2015-08-27
* Style Change: NULL->nullptrGravatar halcanary2015-08-27