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authorGravatar egdaniel <egdaniel@google.com>2015-10-22 08:20:00 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-22 08:20:00 -0700
commit472d44e8f881f87449d11ba66515d3c1c5e69891 (patch)
tree1dc846f52b93a583ba0095403f63392446d51f05 /bench
parent26ad17b8f872fc8bc18df7f49067edbd8b9799e8 (diff)
Add version string and force highp NDS transfrom to GLSLCaps
This also include the use of any() in the shaders. BUG=skia: Committed: https://skia.googlesource.com/skia/+/cef4bce8e260b49bf3417eadbac806cf7d39cdc8 Review URL: https://codereview.chromium.org/1417993004
Diffstat (limited to 'bench')
-rw-r--r--bench/GLInstancedArraysBench.cpp2
-rw-r--r--bench/GLVec4ScalarBench.cpp2
-rw-r--r--bench/GLVertexAttributesBench.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
index bf9aaac0bc..ea780f4c4c 100644
--- a/bench/GLInstancedArraysBench.cpp
+++ b/bench/GLInstancedArraysBench.cpp
@@ -107,7 +107,7 @@ private:
///////////////////////////////////////////////////////////////////////////////////////////////////
GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
- const char* version = GrGLGetGLSLVersionDecl(*ctx);
+ const char* version = ctx->caps()->glslCaps()->versionDeclString();
// setup vertex shader
GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp
index ed61ce0fbd..490b55ab52 100644
--- a/bench/GLVec4ScalarBench.cpp
+++ b/bench/GLVec4ScalarBench.cpp
@@ -93,7 +93,7 @@ private:
///////////////////////////////////////////////////////////////////////////////////////////////////
GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
- const char* version = GrGLGetGLSLVersionDecl(*ctx);
+ const char* version = ctx->caps()->glslCaps()->versionDeclString();
// this shader draws fNumStages overlapping circles of increasing opacity (coverage) and
// decreasing size, with the center of each subsequent circle closer to the bottom-right
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
index f8325e4e77..1051c31a9d 100644
--- a/bench/GLVertexAttributesBench.cpp
+++ b/bench/GLVertexAttributesBench.cpp
@@ -65,7 +65,7 @@ private:
GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t attribs,
uint32_t maxAttribs) {
- const char* version = GrGLGetGLSLVersionDecl(*ctx);
+ const char* version = ctx->caps()->glslCaps()->versionDeclString();
// setup vertex shader
GrGLSLShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kAttribute_TypeModifier);