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Author
Age
*
Revert of Make NVPR a GL context option instead of a GL context (patchset #9 ...
borenet
2015-12-09
*
spin off remaining integer overflow fixes
mtklein
2015-12-08
*
Make NVPR a GL context option instead of a GL context
kkinnunen
2015-12-08
*
simplify nanobench --quiet / -q output
mtklein
2015-12-04
*
add bench for sprite-like drawing w/ imagefilters
reed
2015-12-03
*
Wire up resource cache stats dumping in nanobench
joshualitt
2015-12-02
*
reset shader compilations for stats
joshualitt
2015-12-02
*
Began logging more gpu stats from nanobench
joshualitt
2015-12-02
*
Revert of Fix Android framework build (patchset #1 id:1 of https://codereview...
scroggo
2015-12-01
*
Revert of Make NVPR a GL context option instead of a GL context (patchset #2 ...
bsalomon
2015-12-01
*
Fix Android framework build
scroggo
2015-12-01
*
Add Sk4f::ToBytes(uint8_t[16], Sk4f, Sk4f, Sk4f, Sk4f)
mtklein
2015-12-01
*
Make NVPR a GL context option instead of a GL context
kkinnunen
2015-12-01
*
skia: Holding onto the image in the benchmark causes issues
hendrikw
2015-11-24
*
Remove GrContextFactory::getGLContext
kkinnunen
2015-11-22
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-16
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-16
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-16
*
Remove dependency on src/android from dm and nanobench
msarett
2015-11-13
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-13
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-12
*
Reorganize BRD code in new tools directory
msarett
2015-11-10
*
Delete dead subset benches from nanobench
msarett
2015-11-10
*
Comments Style: s/skbug.com/bug.skia.org/
halcanary
2015-11-07
*
Rename SkBitmapRegionDecoder and Create function
msarett
2015-11-06
*
Combine native sampling with sampling
scroggo
2015-11-03
*
Add cropped-then-expanded test cases to blur_image_filter tests.
senorblanco
2015-10-30
*
nanobench: fix and simplify --samplingTime
mtklein
2015-10-28
*
Refactor SkBitmapRegionDecoderInterface for Android
msarett
2015-10-27
*
Flush GrContext between benchmark draw loops
cdalton
2015-10-26
*
Make appending default precision be controled by GLSL
egdaniel
2015-10-26
*
Simplify linkages to Android framework internals
tomhudson
2015-10-26
*
Image filters: simplify filterInputGPU().
senorblanco
2015-10-26
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Implementation of SkBitmapRegionDecoder using SkAndroidCodec
msarett
2015-10-22
*
Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...
egdaniel
2015-10-22
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
Valgrind experiment
msarett
2015-10-20
*
nanobench: Add some Valgrind failure paranoia.
mtklein
2015-10-20
*
Add SkTTopoSort
robertphillips
2015-10-19
*
Misc: Don't run etc1 bench with invalid image and fix VS2015 build warning
bsalomon
2015-10-19
*
Renable image benchmarking
scroggo
2015-10-15
*
Remove unnecessary allocation in nanobench
scroggo
2015-10-14
*
Stop benching PNG buildTileIndex by default
scroggo
2015-10-13
*
Add subsetting to SkScanlineDecoder
msarett
2015-10-13
*
Fix codec memory leaks in nanobench
scroggo
2015-10-09
*
Fill incomplete images in SkCodec parent class
msarett
2015-10-09
*
Update Subset benches to support interlacing and fix bugs
scroggo
2015-10-08
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