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* Remove GrContextFactory::getGLContextGravatar kkinnunen2015-11-22
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-16
* Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...Gravatar mtklein2015-11-16
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-16
* Remove dependency on src/android from dm and nanobenchGravatar msarett2015-11-13
* Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...Gravatar mtklein2015-11-13
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-12
* Reorganize BRD code in new tools directoryGravatar msarett2015-11-10
* Delete dead subset benches from nanobenchGravatar msarett2015-11-10
* Comments Style: s/skbug.com/bug.skia.org/Gravatar halcanary2015-11-07
* Rename SkBitmapRegionDecoder and Create functionGravatar msarett2015-11-06
* Combine native sampling with samplingGravatar scroggo2015-11-03
* Add cropped-then-expanded test cases to blur_image_filter tests.Gravatar senorblanco2015-10-30
* nanobench: fix and simplify --samplingTimeGravatar mtklein2015-10-28
* Refactor SkBitmapRegionDecoderInterface for AndroidGravatar msarett2015-10-27
* Flush GrContext between benchmark draw loopsGravatar cdalton2015-10-26
* Make appending default precision be controled by GLSLGravatar egdaniel2015-10-26
* Simplify linkages to Android framework internalsGravatar tomhudson2015-10-26
* Image filters: simplify filterInputGPU().Gravatar senorblanco2015-10-26
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Implementation of SkBitmapRegionDecoder using SkAndroidCodecGravatar msarett2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Valgrind experimentGravatar msarett2015-10-20
* nanobench: Add some Valgrind failure paranoia.Gravatar mtklein2015-10-20
* Add SkTTopoSortGravatar robertphillips2015-10-19
* Misc: Don't run etc1 bench with invalid image and fix VS2015 build warningGravatar bsalomon2015-10-19
* Renable image benchmarkingGravatar scroggo2015-10-15
* Remove unnecessary allocation in nanobenchGravatar scroggo2015-10-14
* Stop benching PNG buildTileIndex by defaultGravatar scroggo2015-10-13
* Add subsetting to SkScanlineDecoderGravatar msarett2015-10-13
* Fix codec memory leaks in nanobenchGravatar scroggo2015-10-09
* Fill incomplete images in SkCodec parent classGravatar msarett2015-10-09
* Update Subset benches to support interlacing and fix bugsGravatar scroggo2015-10-08
* Revert "Revert of factories should return baseclass, allowing the impl to spe...Gravatar reed2015-10-06
* Revert of factories should return baseclass, allowing the impl to specialize ...Gravatar schenney2015-10-06
* factories should return baseclass, allowing the impl to specializeGravatar reed2015-10-06
* Cleanup timing state machineGravatar joshualitt2015-10-05
* Specify bench_type & source_type for image benchesGravatar scroggo2015-10-05
* Factor out VisualBench timing code into a helper classGravatar joshualitt2015-10-05
* S4 only has 8 texture units on the GLContext we createGravatar joshualitt2015-10-02
* Remove const from `const int loops`.Gravatar mtklein2015-10-01
* Fix for nexus 5 crashing in GL benchesGravatar joshualitt2015-09-30
* Merge SkCodec with SkScanlineDecoderGravatar scroggo2015-09-30
* Move Mutexy things to private.Gravatar herb2015-09-29
* Move SkAtomics.h to private.Gravatar herb2015-09-28
* Remove SkBitmapSourceGravatar fmalita2015-09-25
* use override to make the new xcode happierGravatar reed2015-09-25