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* nanobench does not need to handle failed rewind.Gravatar scroggo2015-04-01
* Add timing SkCodec to nanobench.Gravatar scroggo2015-04-01
* back to Sk4f for SkPMColorGravatar mtklein2015-03-31
* Refactor Sk2x<T> + Sk4x<T> into SkNf<N,T> and SkNi<N,T>Gravatar mtklein2015-03-30
* use Sk4f for matrix mathGravatar reed2015-03-29
* use table of procs (and unrolling) to speed up mapPtsGravatar reed2015-03-27
* Move HWUI boilerplate into utils/androidGravatar tomhudson2015-03-27
* Minor cleanup in nanobenchGravatar tomhudson2015-03-27
* Add matrix constructing helpers to SkMatrixGravatar robertphillips2015-03-26
* SkPMFloat::trunc()Gravatar mtklein2015-03-26
* Android HWUI backend NanobenchGravatar tomhudson2015-03-26
* small fix for nanobench segfault when not running any testsGravatar joshualitt2015-03-26
* use new faster/vector impl for chopping conicsGravatar reed2015-03-26
* remove slower scalar code in favor of vectorsGravatar reed2015-03-26
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* hack on linear gradientGravatar mtklein2015-03-25
* Use Sk4x to speed-up bounds of an array of pointsGravatar reed2015-03-25
* Update 4-at-a-time APIs.Gravatar mtklein2015-03-25
* SkChopCubicAt2 using Sk2s -- 2x fasterGravatar reed2015-03-24
* remove meaningless matrix benches, add mapPts() and add new benchesGravatar reed2015-03-23
* Get rid of excess cleverness in benchmarkGravatar tomhudson2015-03-23
* use Sk2s for conicsGravatar reed2015-03-20
* Only use 256x256 tiles on hd2000 nanobench botsGravatar egdaniel2015-03-20
* use Sk2s for EvalQuadTangent and ChopQuadAtGravatar reed2015-03-20
* Move skp nanobench tile size back to 256x256 to see if it fixes nanobench cra...Gravatar egdaniel2015-03-19
* alt SkEvalQuadAt that returns its answer, using Sk2fGravatar reed2015-03-19
* Revert of replace SkFixedDiv impl with native 64bit math (patchset #2 id:2000...Gravatar reed2015-03-19
* replace SkFixedDiv impl with native 64bit mathGravatar reed2015-03-18
* Remove uniqueID from all filter serialization.Gravatar senorblanco2015-03-18
* SkPaint::FilterLevel -> SkFilterQualityGravatar reed2015-03-16
* DM: display current memory usage (instead of peak) when available.Gravatar mtklein2015-03-12
* Increase default tile sizes in nanobenchGravatar bsalomon2015-03-05
* 4-at-a-time SkPMColor -> SkPMFloat API.Gravatar mtklein2015-03-05
* Update SkPMFloat API a bit.Gravatar mtklein2015-03-04
* Trim the fat off SkPMFloat bench.Gravatar mtklein2015-03-03
* Notify resource caches when pixelref genID goes staleGravatar reed2015-02-24
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chro...Gravatar mtklein2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Rename GrContentKey to GrUniqueKeyGravatar bsalomon2015-02-19
* Split out methods in GrGpuResource::CacheAccess that can be called outside of...Gravatar bsalomon2015-02-13
* Adding new benchmark to test image decoding performance.Gravatar msarett2015-02-13
* Rename GrResourceCache2->GrResourceCacheGravatar bsalomon2015-02-11
* Small change to use a GrGeometryProcessor for all BitmapText draw callsGravatar joshualitt2015-02-11
* Simplify SkBBH::insert APIGravatar mtklein2015-02-10
* Revert of nanobench: lazily decode bitmaps in .skps. (patchset #1 id:1 of htt...Gravatar mtklein2015-02-09
* nanobench: lazily decode bitmaps in .skps.Gravatar mtklein2015-02-09
* add rounded-join option to bigpath benchGravatar reed2015-02-09
* add bench for very big pathsGravatar reed2015-02-06
* Add texture create/upload stats and make nanobench have explicit gpu stats flagGravatar bsalomon2015-02-02