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authorGravatar mtklein <mtklein@chromium.org>2015-03-25 18:13:02 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-25 18:13:02 -0700
commit02fd592c8d190058652bb715fb34feb7a72992e5 (patch)
tree819d86dec363193e4f86e0477b822ebbc24f18aa /bench
parent05035d43e74a787711db6c18ea97df4d3a075116 (diff)
hack on linear gradient
Am I going nuts or can we get this down to just adds and converts in the loop? #floats #n9 BUG=skia:3592 CQ_INCLUDE_TRYBOTS=client.skia.android:Test-Android-Nexus9-TegraK1-Arm64-Release-Trybot Review URL: https://codereview.chromium.org/1008973004
Diffstat (limited to 'bench')
-rw-r--r--bench/PMFloatBench.cpp47
1 files changed, 41 insertions, 6 deletions
diff --git a/bench/PMFloatBench.cpp b/bench/PMFloatBench.cpp
index f3caea5673..62dc444d58 100644
--- a/bench/PMFloatBench.cpp
+++ b/bench/PMFloatBench.cpp
@@ -21,8 +21,8 @@ static uint32_t lcg_rand(uint32_t* seed) {
// I'm having better luck getting these to constant-propagate away as template parameters.
template <bool kClamp, bool kWide>
-struct PMFloatBench : public Benchmark {
- PMFloatBench() {}
+struct PMFloatGetSetBench : public Benchmark {
+ PMFloatGetSetBench() {}
const char* onGetName() SK_OVERRIDE {
switch (kClamp << 1 | kWide) {
@@ -92,7 +92,42 @@ struct PMFloatBench : public Benchmark {
};
// Extra () help DEF_BENCH not get confused by the comma inside the <>.
-DEF_BENCH(return (new PMFloatBench< true, true>);)
-DEF_BENCH(return (new PMFloatBench<false, true>);)
-DEF_BENCH(return (new PMFloatBench< true, false>);)
-DEF_BENCH(return (new PMFloatBench<false, false>);)
+DEF_BENCH(return (new PMFloatGetSetBench< true, true>);)
+DEF_BENCH(return (new PMFloatGetSetBench<false, true>);)
+DEF_BENCH(return (new PMFloatGetSetBench< true, false>);)
+DEF_BENCH(return (new PMFloatGetSetBench<false, false>);)
+
+struct PMFloatGradientBench : public Benchmark {
+ const char* onGetName() override { return "PMFloat_gradient"; }
+ bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
+
+ SkPMColor fDevice[100];
+ void onDraw(const int loops, SkCanvas*) override {
+ Sk4f c0 = SkPMFloat::FromARGB(255, 255, 0, 0),
+ c1 = SkPMFloat::FromARGB(255, 0, 0, 255),
+ dc = c1 - c0,
+ fx(0.1f),
+ dx(0.002f),
+ dcdx(dc*dx),
+ dcdx4(dcdx+dcdx+dcdx+dcdx);
+
+ for (int n = 0; n < loops; n++) {
+ Sk4f a = c0 + dc*fx, // TODO: add 0.5f, here call trunc() instead of get().
+ b = a + dcdx,
+ c = b + dcdx,
+ d = c + dcdx;
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fDevice); i += 4) {
+ fDevice[i+0] = SkPMFloat(a).get();
+ fDevice[i+1] = SkPMFloat(b).get();
+ fDevice[i+2] = SkPMFloat(c).get();
+ fDevice[i+3] = SkPMFloat(d).get();
+ a += dcdx4;
+ b += dcdx4;
+ c += dcdx4;
+ d += dcdx4;
+ }
+ }
+ }
+};
+
+DEF_BENCH(return new PMFloatGradientBench;)