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authorGravatar egdaniel <egdaniel@google.com>2015-03-20 07:03:52 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-20 07:03:52 -0700
commit9a0f629973ee97ea10f5e3c36a802eca4270d7e0 (patch)
treedbde5678c7975d32aa470b079bf99e6c7d43cb5e /bench
parentca75ea871e40cc4ebd19bfa26a096bec19fd464e (diff)
Only use 256x256 tiles on hd2000 nanobench bots
Initial experiments did show that the 256 tile size fixed the hd2000 win7 nanobot failures. However it did not have any effect on other bots, so this change is to move back to the larger tile size on all bots expect for the hd2000. BUG=skia: Review URL: https://codereview.chromium.org/1022083002
Diffstat (limited to 'bench')
-rw-r--r--bench/SKPBench.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp
index 8139eda98d..3f521799fa 100644
--- a/bench/SKPBench.cpp
+++ b/bench/SKPBench.cpp
@@ -10,8 +10,8 @@
#include "SkMultiPictureDraw.h"
#include "SkSurface.h"
-DEFINE_int32(benchTileW, 256, "Tile width used for SKP playback.");
-DEFINE_int32(benchTileH, 256, "Tile height used for SKP playback.");
+DEFINE_int32(benchTileW, 1600, "Tile width used for SKP playback.");
+DEFINE_int32(benchTileH, 512, "Tile height used for SKP playback.");
SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale,
bool useMultiPictureDraw)