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* Unify some SkNx codeGravatar mtklein2015-12-14
* Revert of Add config options to run different GPU APIs to dm and nanobench (p...Gravatar reed2015-12-14
* Add config options to run different GPU APIs to dm and nanobenchGravatar kkinnunen2015-12-14
* remove explicit 'f' in glbench shaderGravatar joshualitt2015-12-11
* SkBlurImageFilter returns input when sigma = 0Gravatar xidachen2015-12-10
* Switch SkAutoMalloc to SkAutoTMalloc to avoid castGravatar scroggo2015-12-10
* Make NVPR a GL context option instead of a GL contextGravatar kkinnunen2015-12-10
* SkBitmap::installPixels(const SkPixmap&);Gravatar halcanary2015-12-09
* Revert of Make NVPR a GL context option instead of a GL context (patchset #9 ...Gravatar borenet2015-12-09
* spin off remaining integer overflow fixesGravatar mtklein2015-12-08
* Make NVPR a GL context option instead of a GL contextGravatar kkinnunen2015-12-08
* simplify nanobench --quiet / -q outputGravatar mtklein2015-12-04
* add bench for sprite-like drawing w/ imagefiltersGravatar reed2015-12-03
* Wire up resource cache stats dumping in nanobenchGravatar joshualitt2015-12-02
* reset shader compilations for statsGravatar joshualitt2015-12-02
* Began logging more gpu stats from nanobenchGravatar joshualitt2015-12-02
* Revert of Fix Android framework build (patchset #1 id:1 of https://codereview...Gravatar scroggo2015-12-01
* Revert of Make NVPR a GL context option instead of a GL context (patchset #2 ...Gravatar bsalomon2015-12-01
* Fix Android framework buildGravatar scroggo2015-12-01
* Add Sk4f::ToBytes(uint8_t[16], Sk4f, Sk4f, Sk4f, Sk4f)Gravatar mtklein2015-12-01
* Make NVPR a GL context option instead of a GL contextGravatar kkinnunen2015-12-01
* skia: Holding onto the image in the benchmark causes issuesGravatar hendrikw2015-11-24
* Remove GrContextFactory::getGLContextGravatar kkinnunen2015-11-22
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-16
* Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...Gravatar mtklein2015-11-16
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-16
* Remove dependency on src/android from dm and nanobenchGravatar msarett2015-11-13
* Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...Gravatar mtklein2015-11-13
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-12
* Reorganize BRD code in new tools directoryGravatar msarett2015-11-10
* Delete dead subset benches from nanobenchGravatar msarett2015-11-10
* Comments Style: s/skbug.com/bug.skia.org/Gravatar halcanary2015-11-07
* Rename SkBitmapRegionDecoder and Create functionGravatar msarett2015-11-06
* Combine native sampling with samplingGravatar scroggo2015-11-03
* Add cropped-then-expanded test cases to blur_image_filter tests.Gravatar senorblanco2015-10-30
* nanobench: fix and simplify --samplingTimeGravatar mtklein2015-10-28
* Refactor SkBitmapRegionDecoderInterface for AndroidGravatar msarett2015-10-27
* Flush GrContext between benchmark draw loopsGravatar cdalton2015-10-26
* Make appending default precision be controled by GLSLGravatar egdaniel2015-10-26
* Simplify linkages to Android framework internalsGravatar tomhudson2015-10-26
* Image filters: simplify filterInputGPU().Gravatar senorblanco2015-10-26
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Implementation of SkBitmapRegionDecoder using SkAndroidCodecGravatar msarett2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Valgrind experimentGravatar msarett2015-10-20
* nanobench: Add some Valgrind failure paranoia.Gravatar mtklein2015-10-20
* Add SkTTopoSortGravatar robertphillips2015-10-19