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* - add bench for pixmap orientGravatar Mike Reed2017-10-25
* Fix shader compilation error in GrInstancedArraysBenchGravatar Jim Van Verth2017-10-23
* Enable CCPR for volatile pathsGravatar Chris Dalton2017-10-17
* Add a tooling flag for path mask cachingGravatar Chris Dalton2017-10-13
* Add benchmark for comparing multitexturing to non-multitexturing image draws.Gravatar Brian Salomon2017-10-11
* Warmup for one extra frame in nanobenchGravatar Brian Osman2017-10-10
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* Revert[4] "guard old apis for querying byte-size of a bitmap/imageinfo/pixmap"Gravatar Mike Reed2017-10-03
* Do not try to time kFailedLoopsGravatar Leon Scroggins III2017-10-02
* Revert "Revert "Revert "guard old apis for querying byte-size of a bitmap/ima...Gravatar Mike Reed2017-10-02
* Revert "Revert "guard old apis for querying byte-size of a bitmap/imageinfo/p...Gravatar Mike Reed2017-10-02
* Revert "guard old apis for querying byte-size of a bitmap/imageinfo/pixmap"Gravatar Jim Van Verth2017-09-27
* guard old apis for querying byte-size of a bitmap/imageinfo/pixmapGravatar Mike Reed2017-09-27
* Revert "guard old apis for querying byte-size of a bitmap/imageinfo/pixmap"Gravatar Greg Daniel2017-09-26
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* guard old apis for querying byte-size of a bitmap/imageinfo/pixmapGravatar Mike Reed2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Run the first bench for 1000ms to warm up the nanobench if FLAGS_ms < 1000.Gravatar Yuqian Li2017-09-21
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* make most of SkColorPriv.h privateGravatar Cary Clark2017-09-15
* Do not divide loops in PathBenchGravatar Yuqian Li2017-09-14
* Add a benchmark for SkXfermodeImageFilter mode kSrcInGravatar Xianzhu Wang2017-09-11
* Copy benchmark names, which may be transient stringsGravatar Brian Osman2017-09-08
* Fix config strings in nanobench tracingGravatar Brian Osman2017-08-31
* Add top-level trace markers for each benchmarkGravatar Brian Osman2017-08-31
* Threaded generation of software pathsGravatar Brian Osman2017-08-30
* add 'a8' config for nanobench, specialize blitV for raster-pipelineGravatar Mike Reed2017-08-28
* Revert "Threaded generation of software paths"Gravatar Brian Salomon2017-08-24
* Threaded generation of software pathsGravatar Brian Osman2017-08-24
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Switch SkSL to std::stringGravatar Brian Osman2017-08-14
* Abort dm/nanobench on bad configs.Gravatar Ben Wagner2017-08-11
* add gamma stageGravatar Mike Klein2017-08-09
* use unsigned to avoid runtime overflow detectionGravatar Mike Reed2017-08-09
* handle overflows in float->intGravatar Mike Reed2017-08-09
* clean up useage of SkFloatBitsGravatar Mike Reed2017-08-07
* funnel all constant colors through append_constant_color()Gravatar Mike Klein2017-08-03
* Compute correct bounds for DrawShadowRec.Gravatar Jim Van Verth2017-07-31
* fixed a vec2 -> float2 that got missedGravatar Ethan Nicholas2017-07-28
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Remove internal use of SkTypeface::Style.Gravatar Ben Wagner2017-07-27
* New analytic AA scan converter using delta (I call it DAA for now)Gravatar Yuqian Li2017-07-25
* use unique_ptr for codec factoriesGravatar Mike Reed2017-07-25
* Add Make[backend] calls for creating GrContextsGravatar Greg Daniel2017-07-25
* Faster, thread-safe implementationGravatar Brian Osman2017-07-24
* have resources return unique_ptr for streamGravatar Mike Reed2017-07-23