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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-15 11:42:17 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-15 18:50:54 +0000
commit05d5a13fea6246648de7e41358ed338d53c85ea2 (patch)
tree695fdbeae1116f8ce813288e47b31c2a99f28f1f /bench
parent49f1f34438d3431f6d7e32847accd2ba96948a73 (diff)
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. Bug: skia: Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 Reviewed-on: https://skia-review.googlesource.com/46464 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/GLInstancedArraysBench.cpp13
-rw-r--r--bench/GLVec4ScalarBench.cpp27
-rw-r--r--bench/GLVertexAttributesBench.cpp11
3 files changed, 24 insertions, 27 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
index 37d1f2c430..a5348d5d3e 100644
--- a/bench/GLInstancedArraysBench.cpp
+++ b/bench/GLInstancedArraysBench.cpp
@@ -111,9 +111,9 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
const char* version = shaderCaps->versionDeclString();
// setup vertex shader
- GrShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aPosition("a_position", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar aColor("a_color", kHalf3_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oColor("o_color", kHalf3_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aPosition.appendDecl(shaderCaps, &vshaderTxt);
@@ -126,14 +126,13 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
vshaderTxt.append(
"void main()\n"
"{\n"
- "gl_Position = float4(a_position, 0., 1.);\n"
+ "gl_Position = highfloat4(a_position, 0., 1.);\n"
"o_color = a_color;\n"
"}\n");
// setup fragment shader
- GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
oColor.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oColor.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
@@ -150,7 +149,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
fshaderTxt.appendf(
"void main()\n"
"{\n"
- "%s = float4(o_color, 1.0);\n"
+ "%s = highfloat4(o_color, 1.0);\n"
"}\n", fsOutName);
return CreateProgram(ctx, vshaderTxt.c_str(), fshaderTxt.c_str());
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp
index fab397b220..413e766c07 100644
--- a/bench/GLVec4ScalarBench.cpp
+++ b/bench/GLVec4ScalarBench.cpp
@@ -101,10 +101,10 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
// corner of the screen than the previous circle.
// set up vertex shader; this is a trivial vertex shader that passes through position and color
- GrShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier);
- GrShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aPosition("a_position", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oPosition("o_position", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aColor("a_color", kHalf3_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oColor("o_color", kHalf3_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aPosition.appendDecl(shaderCaps, &vshaderTxt);
@@ -119,7 +119,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
vshaderTxt.append(
"void main()\n"
"{\n"
- " gl_Position = float4(a_position, 0.0, 1.0);\n"
+ " gl_Position = highfloat4(a_position, 0.0, 1.0);\n"
" o_position = a_position;\n"
" o_color = a_color;\n"
"}\n");
@@ -129,9 +129,8 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
// coded center and compare that to some hard-coded circle radius to compute a coverage.
// Then, this coverage is mixed with the coverage from the previous stage and passed to the
// next stage.
- GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
oPosition.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oPosition.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
@@ -152,13 +151,13 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
fshaderTxt.appendf(
"void main()\n"
"{\n"
- " float4 outputColor;\n"
+ " half4 outputColor;\n"
" %s outputCoverage;\n"
- " outputColor = float4(%s, 1.0);\n"
+ " outputColor = half4(%s, 1.0);\n"
" outputCoverage = %s;\n",
- fCoverageSetup == kUseVec4_CoverageSetup ? "float4" : "float",
+ fCoverageSetup == kUseVec4_CoverageSetup ? "half4" : "half",
oColor.getName().c_str(),
- fCoverageSetup == kUseVec4_CoverageSetup ? "float4(1.0)" : "1.0"
+ fCoverageSetup == kUseVec4_CoverageSetup ? "half4(1.0)" : "1.0"
);
float radius = 1.0f;
@@ -167,13 +166,13 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
float centerY = 1.0f - radius;
fshaderTxt.appendf(
" {\n"
- " float d = length(%s - float2(%f, %f));\n"
- " float edgeAlpha = clamp(100.0 * (%f - d), 0.0, 1.0);\n"
+ " half d = length(%s - half2(%f, %f));\n"
+ " half edgeAlpha = clamp(100.0 * (%f - d), 0.0, 1.0);\n"
" outputCoverage = 0.5 * outputCoverage + 0.5 * %s;\n"
" }\n",
oPosition.getName().c_str(), centerX, centerY,
radius,
- fCoverageSetup == kUseVec4_CoverageSetup ? "float4(edgeAlpha)" : "edgeAlpha"
+ fCoverageSetup == kUseVec4_CoverageSetup ? "half4(edgeAlpha)" : "edgeAlpha"
);
radius *= 0.8f;
}
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
index 3980a0be0c..f10bd11392 100644
--- a/bench/GLVertexAttributesBench.cpp
+++ b/bench/GLVertexAttributesBench.cpp
@@ -69,7 +69,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
const char* version = shaderCaps->versionDeclString();
// setup vertex shader
- GrShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar aPosition("a_position", kHighFloat4_GrSLType, GrShaderVar::kIn_TypeModifier);
SkTArray<GrShaderVar> aVars;
SkTArray<GrShaderVar> oVars;
@@ -81,7 +81,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
SkString aname;
aname.appendf("a_color_%d", i);
aVars.push_back(GrShaderVar(aname.c_str(),
- kVec4f_GrSLType,
+ kHalf4_GrSLType,
GrShaderVar::kIn_TypeModifier));
aVars.back().appendDecl(shaderCaps, &vshaderTxt);
vshaderTxt.append(";\n");
@@ -92,7 +92,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
SkString oname;
oname.appendf("o_color_%d", i);
oVars.push_back(GrShaderVar(oname.c_str(),
- kVec4f_GrSLType,
+ kHalf4_GrSLType,
GrShaderVar::kOut_TypeModifier));
oVars.back().appendDecl(shaderCaps, &vshaderTxt);
vshaderTxt.append(";\n");
@@ -109,15 +109,14 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
// Passthrough position as a dummy
for (uint32_t i = attribs; i < maxAttribs; i++) {
- vshaderTxt.appendf("%s = float4(0, 0, 0, 1);\n", oVars[i].c_str());
+ vshaderTxt.appendf("%s = highfloat4(0, 0, 0, 1);\n", oVars[i].c_str());
}
vshaderTxt.append("}\n");
// setup fragment shader
- GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
const char* fsOutName;
if (shaderCaps->mustDeclareFragmentShaderOutput()) {