aboutsummaryrefslogtreecommitdiffhomepage
path: root/bench
diff options
context:
space:
mode:
authorGravatar Brian Osman <brianosman@google.com>2017-08-30 10:02:10 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-30 15:27:42 +0000
commitf9810666bd40db8fb1650e6c727c1a83b8090136 (patch)
tree0d346bbb44d61c7da4c53655620e890f60758ffc /bench
parente750391c349ff1fa1c179fbf2f5af27fb4405cef (diff)
Threaded generation of software paths
Re-land of: https://skia-review.googlesource.com/36560 All information needed by the thread is captured by the prepare callback object, the lambda captures a pointer to that, and does the mask render. Once it's done, it signals the semaphore (also owned by the callback). The callback defers the semaphore wait even longer (into the ASAP upload), so the odds of waiting for the thread are REALLY low. Also did a bunch of cleanup along the way, and put in some trace markers so we can monitor how well this is working. Traces of a GM that includes GPU and SW path rendering (path-reverse): Original: https://screenshot.googleplex.com/f5BG3901tQg.png Threaded, with wait in the callback (notice pre flush callback blocking): https://screenshot.googleplex.com/htOSZFE2s04.png Current version, with wait deferred to ASAP upload function: https://screenshot.googleplex.com/GHjD0U3C34q.png Bug: skia: Change-Id: Idb92f385590749f41328a9aec65b2a93f4775079 Reviewed-on: https://skia-review.googlesource.com/40775 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/nanobench.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/bench/nanobench.cpp b/bench/nanobench.cpp
index 95977c53cb..bd23c3e39a 100644
--- a/bench/nanobench.cpp
+++ b/bench/nanobench.cpp
@@ -30,6 +30,7 @@
#include "SkCodec.h"
#include "SkCommonFlags.h"
#include "SkCommonFlagsConfig.h"
+#include "SkCommonFlagsGpuThreads.h"
#include "SkCommonFlagsPathRenderer.h"
#include "SkData.h"
#include "SkDebugfTracer.h"
@@ -1141,6 +1142,7 @@ int main(int argc, char** argv) {
#if SK_SUPPORT_GPU
GrContextOptions grContextOpts;
grContextOpts.fGpuPathRenderers = CollectGpuPathRenderersFromFlags();
+ grContextOpts.fExecutor = GpuExecutorForTools();
gGrFactory.reset(new GrContextFactory(grContextOpts));
#endif