diff options
author | Jim Van Verth <jvanverth@google.com> | 2017-09-25 12:11:55 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-10-23 17:46:29 +0000 |
commit | 33397f279393a33eff8e32d47fc56be86b86c9bc (patch) | |
tree | 0c0e14411875df30998b0d5a203cef52622ca56d /bench | |
parent | 19aaabf8fd902b15a2d76f494c7db57c3dd655ba (diff) |
Fix shader compilation error in GrInstancedArraysBench
Change-Id: Ifd87e752fe1712ab4adef6c5f5de8798ab6c4991
Reviewed-on: https://skia-review.googlesource.com/50680
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'bench')
-rw-r--r-- | bench/GLInstancedArraysBench.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp index 8a07002dd7..8c0060728c 100644 --- a/bench/GLInstancedArraysBench.cpp +++ b/bench/GLInstancedArraysBench.cpp @@ -143,7 +143,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) { fshaderTxt.append(";\n"); fsOutName = oFragColor.c_str(); } else { - fsOutName = "gl_FragColor"; + fsOutName = "sk_FragColor"; } fshaderTxt.appendf( |