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authorGravatar Jim Van Verth <jvanverth@google.com>2017-09-25 12:11:55 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-10-23 17:46:29 +0000
commit33397f279393a33eff8e32d47fc56be86b86c9bc (patch)
tree0c0e14411875df30998b0d5a203cef52622ca56d /bench
parent19aaabf8fd902b15a2d76f494c7db57c3dd655ba (diff)
Fix shader compilation error in GrInstancedArraysBench
Change-Id: Ifd87e752fe1712ab4adef6c5f5de8798ab6c4991 Reviewed-on: https://skia-review.googlesource.com/50680 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/GLInstancedArraysBench.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
index 8a07002dd7..8c0060728c 100644
--- a/bench/GLInstancedArraysBench.cpp
+++ b/bench/GLInstancedArraysBench.cpp
@@ -143,7 +143,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
fshaderTxt.append(";\n");
fsOutName = oFragColor.c_str();
} else {
- fsOutName = "gl_FragColor";
+ fsOutName = "sk_FragColor";
}
fshaderTxt.appendf(