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-rw-r--r--src/core/SkXfermode.cpp12
-rw-r--r--src/effects/SkAlphaThresholdFilter.cpp4
-rw-r--r--src/effects/SkArithmeticMode.cpp14
-rw-r--r--src/effects/SkBlurMaskFilter.cpp8
-rw-r--r--src/effects/SkColorFilters.cpp8
-rw-r--r--src/effects/SkColorMatrixFilter.cpp4
-rw-r--r--src/effects/SkDisplacementMapEffect.cpp16
-rw-r--r--src/effects/SkLightingImageFilter.cpp12
-rw-r--r--src/effects/SkLumaColorFilter.cpp7
-rw-r--r--src/effects/SkMagnifierImageFilter.cpp4
-rw-r--r--src/effects/SkMatrixConvolutionImageFilter.cpp14
-rw-r--r--src/effects/SkMorphologyImageFilter.cpp14
-rw-r--r--src/effects/SkPerlinNoiseShader.cpp12
-rw-r--r--src/effects/SkTableColorFilter.cpp10
-rw-r--r--src/effects/gradients/SkGradientShader.cpp20
-rw-r--r--src/effects/gradients/SkGradientShaderPriv.h56
-rw-r--r--src/effects/gradients/SkLinearGradient.cpp13
-rw-r--r--src/effects/gradients/SkRadialGradient.cpp13
-rw-r--r--src/effects/gradients/SkSweepGradient.cpp14
-rw-r--r--src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp108
-rw-r--r--src/effects/gradients/SkTwoPointRadialGradient.cpp28
-rw-r--r--src/gpu/GrAAConvexPathRenderer.cpp6
-rw-r--r--src/gpu/GrAARectRenderer.cpp12
-rw-r--r--src/gpu/GrOvalRenderer.cpp26
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp36
-rw-r--r--src/gpu/effects/GrBicubicEffect.cpp9
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.cpp8
-rw-r--r--src/gpu/effects/GrConvexPolyEffect.cpp24
-rw-r--r--src/gpu/effects/GrConvolutionEffect.cpp14
-rw-r--r--src/gpu/effects/GrCustomCoordsTextureEffect.cpp2
-rw-r--r--src/gpu/effects/GrDashingEffect.cpp24
-rwxr-xr-xsrc/gpu/effects/GrDistanceFieldTextureEffect.cpp14
-rw-r--r--src/gpu/effects/GrDitherEffect.cpp4
-rw-r--r--src/gpu/effects/GrOvalEffect.cpp24
-rw-r--r--src/gpu/effects/GrRRectEffect.cpp24
-rw-r--r--src/gpu/effects/GrSimpleTextureEffect.cpp2
-rw-r--r--src/gpu/effects/GrTextureDomain.cpp12
-rw-r--r--src/gpu/effects/GrTextureDomain.h2
-rw-r--r--src/gpu/effects/GrYUVtoRGBEffect.cpp4
-rw-r--r--src/gpu/gl/GrGLEffect.h15
-rw-r--r--src/gpu/gl/GrGLProgramDesc.h18
-rw-r--r--src/gpu/gl/GrGLProgramEffects.cpp41
-rw-r--r--src/gpu/gl/GrGLProgramEffects.h23
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.h1
-rw-r--r--src/gpu/gl/GrGLVertexEffect.h4
45 files changed, 363 insertions, 377 deletions
diff --git a/src/core/SkXfermode.cpp b/src/core/SkXfermode.cpp
index d0208570c6..0811808d46 100644
--- a/src/core/SkXfermode.cpp
+++ b/src/core/SkXfermode.cpp
@@ -823,7 +823,7 @@ public:
}
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -969,11 +969,13 @@ public:
}
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
// The background may come from the dst or from a texture.
- int numTextures = drawEffect.effect()->numTextures();
- SkASSERT(numTextures <= 1);
- return (drawEffect.castEffect<XferEffect>().mode() << 1) | numTextures;
+ uint32_t key = drawEffect.effect()->numTextures();
+ SkASSERT(key <= 1);
+ key |= drawEffect.castEffect<XferEffect>().mode() << 1;
+ b->add32(key);
}
private:
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp
index f8b84977e1..76e1bc8ec7 100644
--- a/src/effects/SkAlphaThresholdFilter.cpp
+++ b/src/effects/SkAlphaThresholdFilter.cpp
@@ -118,7 +118,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -140,7 +140,7 @@ GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory&
void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
diff --git a/src/effects/SkArithmeticMode.cpp b/src/effects/SkArithmeticMode.cpp
index 6e01504df7..e43603ac1e 100644
--- a/src/effects/SkArithmeticMode.cpp
+++ b/src/effects/SkArithmeticMode.cpp
@@ -242,7 +242,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -250,7 +250,7 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+ static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
private:
GrGLUniformManager::UniformHandle fKUni;
@@ -349,7 +349,7 @@ GrGLArithmeticEffect::~GrGLArithmeticEffect() {
void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -401,14 +401,14 @@ void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE
fEnforcePMColor = arith.enforcePMColor();
}
-GrGLEffect::EffectKey GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>();
- EffectKey key = arith.enforcePMColor() ? 1 : 0;
+ uint32_t key = arith.enforcePMColor() ? 1 : 0;
if (arith.backgroundTexture()) {
key |= 2;
}
- return key;
+ b->add32(key);
}
GrEffect* GrArithmeticEffect::TestCreate(SkRandom* rand,
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 4ab9944d8c..3c502f4a6a 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -600,7 +600,7 @@ public:
const GrDrawEffect&);
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -641,7 +641,7 @@ void OutputRectBlurProfileLookup(GrGLShaderBuilder* builder,
void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -961,7 +961,7 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -983,7 +983,7 @@ GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendEffectFactory& factory,
void GrGLRRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
diff --git a/src/effects/SkColorFilters.cpp b/src/effects/SkColorFilters.cpp
index 0e2fd6c9d9..43df21555b 100644
--- a/src/effects/SkColorFilters.cpp
+++ b/src/effects/SkColorFilters.cpp
@@ -228,7 +228,7 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -249,12 +249,12 @@ public:
builder->fsCodeAppendf("\t%s = %s;\n", outputColor, filter.c_str());
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const ModeColorFilterEffect& colorModeFilter = drawEffect.castEffect<ModeColorFilterEffect>();
// The SL code does not depend on filter color at the moment, so no need to represent it
// in the key.
- EffectKey modeKey = colorModeFilter.mode();
- return modeKey;
+ b->add32(colorModeFilter.mode());
}
virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) SK_OVERRIDE {
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
index c24a2b773a..31a76ab9cd 100644
--- a/src/effects/SkColorMatrixFilter.cpp
+++ b/src/effects/SkColorMatrixFilter.cpp
@@ -391,7 +391,7 @@ public:
class GLEffect : public GrGLEffect {
public:
// this class always generates the same code.
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
+ static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* b) {}
GLEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&)
@@ -400,7 +400,7 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index a6897ea891..55935b4bdc 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -278,13 +278,13 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -513,7 +513,7 @@ GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -600,14 +600,14 @@ void GrGLDisplacementMapEffect::setData(const GrGLUniformManager& uman,
SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
}
-GrGLEffect::EffectKey GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrDisplacementMapEffect& displacementMap =
drawEffect.castEffect<GrDisplacementMapEffect>();
- EffectKey xKey = displacementMap.xChannelSelector();
- EffectKey yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBits;
+ uint32_t xKey = displacementMap.xChannelSelector();
+ uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBits;
- return xKey | yKey;
+ b->add32(xKey | yKey);
}
#endif
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 682f2bad56..6e6828b745 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -1131,13 +1131,13 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* b);
/**
* Subclasses of GrGLLightingEffect must call INHERITED::setData();
@@ -1266,7 +1266,7 @@ GrGLLightingEffect::~GrGLLightingEffect() {
void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -1360,9 +1360,9 @@ void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppend(modulate.c_str());
}
-GrGLEffect::EffectKey GrGLLightingEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps& caps) {
- return drawEffect.castEffect<GrLightingEffect>().light()->type();
+void GrGLLightingEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps& caps, GrEffectKeyBuilder* b) {
+ b->add32(drawEffect.castEffect<GrLightingEffect>().light()->type());
}
void GrGLLightingEffect::setData(const GrGLUniformManager& uman,
diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp
index 7564307f45..d33e5e8d78 100644
--- a/src/effects/SkLumaColorFilter.cpp
+++ b/src/effects/SkLumaColorFilter.cpp
@@ -86,14 +86,11 @@ public:
: INHERITED(factory) {
}
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) {
- // this class always generates the same code.
- return 0;
- }
+ static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* b) {}
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index 4a730c2c13..d3adf27183 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -97,7 +97,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -119,7 +119,7 @@ GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
diff --git a/src/effects/SkMatrixConvolutionImageFilter.cpp b/src/effects/SkMatrixConvolutionImageFilter.cpp
index fa7d20596c..676cab7b32 100644
--- a/src/effects/SkMatrixConvolutionImageFilter.cpp
+++ b/src/effects/SkMatrixConvolutionImageFilter.cpp
@@ -405,13 +405,13 @@ public:
const GrDrawEffect& effect);
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -465,7 +465,7 @@ static void appendTextureLookup(GrGLShaderBuilder* builder,
void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -537,13 +537,13 @@ int encodeXY(int x, int y) {
};
-GrGLEffect::EffectKey GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
- EffectKey key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
+ uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
key |= m.tileMode() << 7;
key |= m.convolveAlpha() ? 1 << 9 : 0;
- return key;
+ b->add32(key);
}
void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index 10c6fe5ad0..7be4435b68 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -316,13 +316,13 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* b);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -346,7 +346,7 @@ GrGLMorphologyEffect::GrGLMorphologyEffect(const GrBackendEffectFactory& factory
void GrGLMorphologyEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -384,12 +384,12 @@ void GrGLMorphologyEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppend(modulate.c_str());
}
-GrGLEffect::EffectKey GrGLMorphologyEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GrGLMorphologyEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrMorphologyEffect& m = drawEffect.castEffect<GrMorphologyEffect>();
- EffectKey key = static_cast<EffectKey>(m.radius());
+ uint32_t key = static_cast<uint32_t>(m.radius());
key |= (m.type() << 8);
- return key;
+ b->add32(key);
}
void GrGLMorphologyEffect::setData(const GrGLUniformManager& uman,
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index e4811627b2..f0b9f67712 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -499,7 +499,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -507,7 +507,7 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* b);
private:
@@ -647,7 +647,7 @@ GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const Gr
void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -900,10 +900,10 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
outputColor, outputColor, outputColor, outputColor);
}
-GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
- EffectKey key = turbulence.numOctaves();
+ uint32_t key = turbulence.numOctaves();
key = key << 3; // Make room for next 3 bits
@@ -923,7 +923,7 @@ GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, co
key |= 0x4; // Flip the 3rd bit if tile stitching is on
}
- return key;
+ b->add32(key);
}
void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 4cf09877c4..e9ce20f6c1 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -270,7 +270,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -278,7 +278,7 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* b) {}
private:
@@ -291,7 +291,7 @@ GLColorTableEffect::GLColorTableEffect(const GrBackendEffectFactory& factory, co
void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -333,10 +333,6 @@ void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
}
-GrGLEffect::EffectKey GLColorTableEffect::GenKey(const GrDrawEffect&, const GrGLCaps&) {
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////
ColorTableEffect::ColorTableEffect(GrTexture* texture, unsigned flags)
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index fb8a7e5c8f..5014c35ee0 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -862,15 +862,15 @@ GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
GrGLGradientEffect::~GrGLGradientEffect() { }
-void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) {
+void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseKey) {
- if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)) { // 2 Color case
+ if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case
fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "GradientStartColor");
fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "GradientEndColor");
- } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key)){ // 3 Color Case
+ } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(baseKey)){ // 3 Color Case
fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "GradientStartColor");
fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
@@ -944,10 +944,10 @@ void GrGLGradientEffect::setData(const GrGLUniformManager& uman,
}
-GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) {
+uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) {
const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
- EffectKey key = 0;
+ uint32_t key = 0;
if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) {
key |= kTwoColorKey;
@@ -964,11 +964,11 @@ GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect&
void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
const char* gradientTValue,
- EffectKey key,
+ uint32_t baseKey,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
- if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)){
+ if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){
builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
builder->getUniformVariable(fColorStartUni).c_str(),
builder->getUniformVariable(fColorEndUni).c_str(),
@@ -978,13 +978,13 @@ void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
// The gradient SkShader reporting opaque is more restrictive than necessary in the two pt
// case. Make sure the key reflects this optimization (and note that it can use the same
// shader as thekBeforeIterp case). This same optimization applies to the 3 color case below.
- if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) {
+ if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseKey)) {
builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
}
builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
- } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key)){
+ } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(baseKey)){
builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
gradientTValue);
builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
@@ -1002,7 +1002,7 @@ void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
}
builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n",
builder->getUniformVariable(fColorEndUni).c_str());
- if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) {
+ if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseKey)) {
builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
}
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 9613537803..61acf3c8fe 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -379,6 +379,29 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
protected:
+ /**
+ * Subclasses must call this. It will return a key for the part of the shader code controlled
+ * by the base class. The subclasses must stick it in their key and then pass it to the below
+ * emit* functions from their emitCode function.
+ */
+ static uint32_t GenBaseGradientKey(const GrDrawEffect&);
+
+ // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
+ // should call this method from their emitCode().
+ void emitUniforms(GrGLShaderBuilder* builder, uint32_t baseKey);
+
+
+ // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
+ // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
+ // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
+ void emitColor(GrGLShaderBuilder* builder,
+ const char* gradientTValue,
+ uint32_t baseKey,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray& samplers);
+
+private:
enum {
kPremulTypeKeyBitCnt = 1,
kPremulTypeMask = 1,
@@ -393,45 +416,24 @@ protected:
// and combine with the result of GenBaseGradientKey.
kBaseKeyBitCnt = (kPremulTypeKeyBitCnt + kColorKeyBitCnt)
};
+ GR_STATIC_ASSERT(kBaseKeyBitCnt <= 32);
- static SkGradientShaderBase::GpuColorType ColorTypeFromKey(EffectKey key){
- if (kTwoColorKey == (key & kColorKeyMask)) {
+ static SkGradientShaderBase::GpuColorType ColorTypeFromKey(uint32_t baseKey){
+ if (kTwoColorKey == (baseKey & kColorKeyMask)) {
return SkGradientShaderBase::kTwo_GpuColorType;
- } else if (kThreeColorKey == (key & kColorKeyMask)) {
+ } else if (kThreeColorKey == (baseKey & kColorKeyMask)) {
return SkGradientShaderBase::kThree_GpuColorType;
} else {return SkGradientShaderBase::kTexture_GpuColorType;}
}
- static GrGradientEffect::PremulType PremulTypeFromKey(EffectKey key){
- if (kPremulBeforeInterpKey == (key & kPremulTypeMask)) {
+ static GrGradientEffect::PremulType PremulTypeFromKey(uint32_t baseKey){
+ if (kPremulBeforeInterpKey == (baseKey & kPremulTypeMask)) {
return GrGradientEffect::kBeforeInterp_PremulType;
} else {
return GrGradientEffect::kAfterInterp_PremulType;
}
}
- /**
- * Subclasses must call this. It will return a value restricted to the lower kBaseKeyBitCnt
- * bits.
- */
- static EffectKey GenBaseGradientKey(const GrDrawEffect&);
-
- // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
- // should call this method from their emitCode().
- void emitUniforms(GrGLShaderBuilder* builder, EffectKey key);
-
-
- // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
- // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
- // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
- void emitColor(GrGLShaderBuilder* builder,
- const char* gradientTValue,
- EffectKey key,
- const char* outputColor,
- const char* inputColor,
- const TextureSamplerArray& samplers);
-
-private:
SkScalar fCachedYCoord;
GrGLUniformManager::UniformHandle fFSYUni;
GrGLUniformManager::UniformHandle fColorStartUni;
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
index 332c9b4af9..9de459125a 100644
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ b/src/effects/gradients/SkLinearGradient.cpp
@@ -461,14 +461,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- return GenBaseGradientKey(drawEffect);
+ static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, GrEffectKeyBuilder* b) {
+ b->add32(GenBaseGradientKey(drawEffect));
}
private:
@@ -538,15 +538,16 @@ GrEffect* GrLinearGradient::TestCreate(SkRandom* random,
void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
SkString t = builder->ensureFSCoords2D(coords, 0);
t.append(".x");
- this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
+ this->emitColor(builder, t.c_str(), baseKey, outputColor, inputColor, samplers);
}
/////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
index e3aaea341f..8a378aad09 100644
--- a/src/effects/gradients/SkRadialGradient.cpp
+++ b/src/effects/gradients/SkRadialGradient.cpp
@@ -470,14 +470,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- return GenBaseGradientKey(drawEffect);
+ static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, GrEffectKeyBuilder* b) {
+ b->add32(GenBaseGradientKey(drawEffect));
}
private:
@@ -549,16 +549,17 @@ GrEffect* GrRadialGradient::TestCreate(SkRandom* random,
void GrGLRadialGradient::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
SkString t("length(");
t.append(builder->ensureFSCoords2D(coords, 0));
t.append(")");
- this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
+ this->emitColor(builder, t.c_str(), baseKey, outputColor, inputColor, samplers);
}
/////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp
index bb9d628968..66e755a1bc 100644
--- a/src/effects/gradients/SkSweepGradient.cpp
+++ b/src/effects/gradients/SkSweepGradient.cpp
@@ -186,14 +186,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- return GenBaseGradientKey(drawEffect);
+ static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, GrEffectKeyBuilder* b) {
+ b->add32(GenBaseGradientKey(drawEffect));
}
private:
@@ -256,12 +256,13 @@ GrEffect* GrSweepGradient::TestCreate(SkRandom* random,
void GrGLSweepGradient::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
SkString coords2D = builder->ensureFSCoords2D(coords, 0);
const GrGLContextInfo ctxInfo = builder->ctxInfo();
SkString t;
@@ -275,8 +276,7 @@ void GrGLSweepGradient::emitCode(GrGLShaderBuilder* builder,
t.printf("atan(- %s.y, -1.0 * %s.x) * 0.1591549430918 + 0.5",
coords2D.c_str(), coords2D.c_str());
}
- this->emitColor(builder, t.c_str(), key,
- outputColor, inputColor, samplers);
+ this->emitColor(builder, t.c_str(), baseKey, outputColor, inputColor, samplers);
}
/////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index 8beb6fb828..76f9a492b8 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -139,14 +139,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+ static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
protected:
UniformHandle fParamUni;
@@ -219,12 +219,13 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendEffectFactory& fac
void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Conical2FSParams", 3);
@@ -268,7 +269,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
p2.c_str(), p0.c_str());
builder->fsCodeAppend("\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
builder->fsCodeAppend("\t}\n");
}
@@ -294,9 +295,9 @@ void GLEdge2PtConicalEffect::setData(const GrGLUniformManager& uman,
}
}
-GrGLEffect::EffectKey GLEdge2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
- return GenBaseGradientKey(drawEffect);
+void GLEdge2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
+ b->add32(GenBaseGradientKey(drawEffect));
}
//////////////////////////////////////////////////////////////////////////////
@@ -414,14 +415,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+ static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
protected:
UniformHandle fParamUni;
@@ -494,12 +495,13 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendEf
void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Conical2FSParams", 2);
SkString tName("t");
@@ -535,7 +537,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
builder->fsCodeAppend("\t\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
builder->fsCodeAppend("\t}\n");
}
@@ -559,18 +561,11 @@ void GLFocalOutside2PtConicalEffect::setData(const GrGLUniformManager& uman,
}
}
-GrGLEffect::EffectKey GLFocalOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
- enum {
- kIsFlipped = 1 << kBaseKeyBitCnt,
- };
-
- EffectKey key = GenBaseGradientKey(drawEffect);
-
- if (drawEffect.castEffect<FocalOutside2PtConicalEffect>().isFlipped()) {
- key |= kIsFlipped;
- }
- return key;
+void GLFocalOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
+ uint32_t* key = b->add32n(2);
+ key[0] = GenBaseGradientKey(drawEffect);
+ key[1] = drawEffect.castEffect<FocalOutside2PtConicalEffect>().isFlipped();
}
//////////////////////////////////////////////////////////////////////////////
@@ -625,14 +620,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+ static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
protected:
UniformHandle fFocalUni;
@@ -702,12 +697,13 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendEffe
void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Conical2FSParams");
SkString tName("t");
@@ -724,7 +720,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
coords2D, focal.c_str(), coords2D);
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
}
void GLFocalInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
@@ -739,9 +735,9 @@ void GLFocalInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
}
}
-GrGLEffect::EffectKey GLFocalInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
- return GenBaseGradientKey(drawEffect);
+void GLFocalInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
+ b->add32(GenBaseGradientKey(drawEffect));
}
//////////////////////////////////////////////////////////////////////////////
@@ -865,14 +861,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+ static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
protected:
UniformHandle fCenterUni;
@@ -950,12 +946,13 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendEf
void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "Conical2FSCenter");
fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
@@ -985,7 +982,7 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
tName.c_str(), params.c_str(), params.c_str());
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
}
void GLCircleInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
@@ -1012,10 +1009,9 @@ void GLCircleInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
}
}
-GrGLEffect::EffectKey GLCircleInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
- EffectKey key = GenBaseGradientKey(drawEffect);
- return key;
+void GLCircleInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
+ b->add32(GenBaseGradientKey(drawEffect));
}
//////////////////////////////////////////////////////////////////////////////
@@ -1091,14 +1087,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+ static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
protected:
UniformHandle fCenterUni;
@@ -1184,12 +1180,13 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackend
void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "Conical2FSCenter");
fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
@@ -1233,7 +1230,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
builder->fsCodeAppend("\t\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
builder->fsCodeAppend("\t}\n");
}
@@ -1265,18 +1262,11 @@ void GLCircleOutside2PtConicalEffect::setData(const GrGLUniformManager& uman,
}
}
-GrGLEffect::EffectKey GLCircleOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
- enum {
- kIsFlipped = 1 << kBaseKeyBitCnt,
- };
-
- EffectKey key = GenBaseGradientKey(drawEffect);
-
- if (drawEffect.castEffect<CircleOutside2PtConicalEffect>().isFlipped()) {
- key |= kIsFlipped;
- }
- return key;
+void GLCircleOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
+ uint32_t* key = b->add32n(2);
+ key[0] = GenBaseGradientKey(drawEffect);
+ key[1] = drawEffect.castEffect<CircleOutside2PtConicalEffect>().isFlipped();
}
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index a97cc0c38d..5015274413 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -398,14 +398,14 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+ static void GenKey(const GrDrawEffect&, const GrGLCaps& caps, GrEffectKeyBuilder* b);
protected:
@@ -554,13 +554,13 @@ GrGLRadial2Gradient::GrGLRadial2Gradient(const GrBackendEffectFactory& factory,
void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
-
- this->emitUniforms(builder, key);
+ uint32_t baseKey = key.get32(0);
+ this->emitUniforms(builder, baseKey);
fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Radial2FSParams", 6);
@@ -622,7 +622,7 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
t.printf("-%s / %s", cName.c_str(), bVar.c_str());
}
- this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
+ this->emitColor(builder, t.c_str(), baseKey, outputColor, inputColor, samplers);
}
void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,
@@ -659,17 +659,11 @@ void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,
}
}
-GrGLEffect::EffectKey GrGLRadial2Gradient::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
- enum {
- kIsDegenerate = 1 << kBaseKeyBitCnt,
- };
-
- EffectKey key = GenBaseGradientKey(drawEffect);
- if (drawEffect.castEffect<GrRadial2Gradient>().isDegenerate()) {
- key |= kIsDegenerate;
- }
- return key;
+void GrGLRadial2Gradient::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&, GrEffectKeyBuilder* b) {
+ uint32_t* key = b->add32n(2);
+ key[0] = GenBaseGradientKey(drawEffect);
+ key[1] = drawEffect.castEffect<GrRadial2Gradient>().isDegenerate();
}
/////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index 3116712ab0..afcb987b39 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -533,7 +533,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -570,9 +570,7 @@ public:
builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- return 0x0;
- }
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 761c63f2bf..59e9b6f810 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -46,7 +46,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -88,9 +88,7 @@ public:
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("coverage")).c_str());
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- return 0;
- }
+ static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
@@ -164,7 +162,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -221,9 +219,7 @@ public:
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("coverage")).c_str());
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- return 0;
- }
+ static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index 648bc14f08..b604f02157 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -97,7 +97,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -121,10 +121,10 @@ public:
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const CircleEdgeEffect& circleEffect = drawEffect.castEffect<CircleEdgeEffect>();
-
- return circleEffect.isStroked() ? 0x1 : 0x0;
+ b->add32(circleEffect.isStroked());
}
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
@@ -208,7 +208,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -251,10 +251,10 @@ public:
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<EllipseEdgeEffect>();
-
- return ellipseEffect.isStroked() ? 0x1 : 0x0;
+ b->add32(ellipseEffect.isStroked());
}
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
@@ -346,7 +346,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -407,10 +407,12 @@ public:
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- const DIEllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<DIEllipseEdgeEffect>();
+ static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
+ const DIEllipseEdgeEffect& ellipseEffect =
+ drawEffect.castEffect<DIEllipseEdgeEffect>();
- return ellipseEffect.getMode();
+ b->add32(ellipseEffect.getMode());
}
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index d710c641a5..7337d8a7fc 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -19,13 +19,13 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
@@ -44,7 +44,7 @@ GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory,
void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -117,9 +117,11 @@ void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
-GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
- return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+ uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+ b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
@@ -167,13 +169,13 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
@@ -192,7 +194,7 @@ GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory,
void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -255,9 +257,11 @@ void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder,
builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
}
-GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
- return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+ uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+ b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
@@ -305,13 +309,13 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
@@ -330,7 +334,7 @@ GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory,
void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -403,9 +407,11 @@ void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
-GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
- return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+ uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+ b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index 118efaf68c..2b819f6842 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -26,7 +26,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -34,9 +34,10 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
- return GrTextureDomain::GLDomain::DomainKey(domain);
+ b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
}
private:
@@ -55,7 +56,7 @@ GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons
void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index c421867dd7..07529d04ff 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -25,7 +25,7 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -71,9 +71,11 @@ public:
builder->fsCodeAppend(modulate.c_str());
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrConfigConversionEffect& conv = drawEffect.castEffect<GrConfigConversionEffect>();
- return static_cast<EffectKey>(conv.swapsRedAndBlue()) | (conv.pmConversion() << 1);
+ uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1);
+ b->add32(key);
}
private:
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index dd104bde9d..11109f7ed8 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -91,13 +91,13 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -115,7 +115,7 @@ GLAARectEffect::GLAARectEffect(const GrBackendEffectFactory& factory,
void GLAARectEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -165,9 +165,10 @@ void GLAARectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect&
}
}
-GrGLEffect::EffectKey GLAARectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GLAARectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const AARectEffect& aare = drawEffect.castEffect<AARectEffect>();
- return aare.getEdgeType();
+ b->add32(aare.getEdgeType());
}
const GrBackendEffectFactory& AARectEffect::getFactory() const {
@@ -182,13 +183,13 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -206,7 +207,7 @@ GrGLConvexPolyEffect::GrGLConvexPolyEffect(const GrBackendEffectFactory& factory
void GrGLConvexPolyEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -254,11 +255,12 @@ void GrGLConvexPolyEffect::setData(const GrGLUniformManager& uman, const GrDrawE
}
}
-GrGLEffect::EffectKey GrGLConvexPolyEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GrGLConvexPolyEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrConvexPolyEffect& cpe = drawEffect.castEffect<GrConvexPolyEffect>();
GR_STATIC_ASSERT(kGrEffectEdgeTypeCnt <= 8);
- return (cpe.getEdgeCount() << 3) | cpe.getEdgeType();
+ uint32_t key = (cpe.getEdgeCount() << 3) | cpe.getEdgeType();
+ b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 43ef7e7626..f20d1db997 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -21,7 +21,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -29,7 +29,7 @@ public:
virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
private:
int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
@@ -57,7 +57,7 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& facto
void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -134,16 +134,16 @@ void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman,
uman.set1fv(fKernelUni, this->width(), conv.kernel());
}
-GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>();
- EffectKey key = conv.radius();
+ uint32_t key = conv.radius();
key <<= 2;
if (conv.useBounds()) {
key |= 0x2;
key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0;
}
- return key;
+ b->add32(key);
}
///////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
index feb9d627c6..a24abf9f63 100644
--- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
+++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
@@ -21,7 +21,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 488d1ba8ba..9f6b77d64f 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -470,13 +470,13 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -498,7 +498,7 @@ GLDashingCircleEffect::GLDashingCircleEffect(const GrBackendEffectFactory& facto
void GLDashingCircleEffect::emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -549,10 +549,10 @@ void GLDashingCircleEffect::setData(const GrGLUniformManager& uman, const GrDraw
}
}
-GrGLEffect::EffectKey GLDashingCircleEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GLDashingCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const DashingCircleEffect& dce = drawEffect.castEffect<DashingCircleEffect>();
- return dce.getEdgeType();
+ b->add32(dce.getEdgeType());
}
//////////////////////////////////////////////////////////////////////////////
@@ -675,13 +675,13 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -702,7 +702,7 @@ GLDashingLineEffect::GLDashingLineEffect(const GrBackendEffectFactory& factory,
void GLDashingLineEffect::emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -766,10 +766,10 @@ void GLDashingLineEffect::setData(const GrGLUniformManager& uman, const GrDrawEf
}
}
-GrGLEffect::EffectKey GLDashingLineEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GLDashingLineEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const DashingLineEffect& de = drawEffect.castEffect<DashingLineEffect>();
- return de.getEdgeType();
+ b->add32(de.getEdgeType());
}
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index f69980dc10..0c0c1afc76 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -38,7 +38,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -148,11 +148,12 @@ public:
#endif
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrDistanceFieldTextureEffect& dfTexEffect =
drawEffect.castEffect<GrDistanceFieldTextureEffect>();
- return dfTexEffect.isSimilarity() ? 0x1 : 0x0;
+ b->add32(dfTexEffect.isSimilarity());
}
private:
@@ -255,7 +256,7 @@ public:
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -412,11 +413,12 @@ public:
}
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>();
- return dfTexEffect.isUniformScale() ? 0x01 : 0x00;;
+ b->add32(dfTexEffect.isUniformScale());
}
private:
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 37354c6d7d..a431897a4e 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -72,7 +72,7 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -89,7 +89,7 @@ GLDitherEffect::GLDitherEffect(const GrBackendEffectFactory& factory,
void GLDitherEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index a80b08d39d..ebeb288c97 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -102,13 +102,13 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -128,7 +128,7 @@ GLCircleEffect::GLCircleEffect(const GrBackendEffectFactory& factory,
void GLCircleEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -161,10 +161,10 @@ void GLCircleEffect::emitCode(GrGLShaderBuilder* builder,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str());
}
-GrGLEffect::EffectKey GLCircleEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GLCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const CircleEffect& ce = drawEffect.castEffect<CircleEffect>();
- return ce.getEdgeType();
+ b->add32(ce.getEdgeType());
}
void GLCircleEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
@@ -274,13 +274,13 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -300,7 +300,7 @@ GLEllipseEffect::GLEllipseEffect(const GrBackendEffectFactory& factory,
void GLEllipseEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -346,10 +346,10 @@ void GLEllipseEffect::emitCode(GrGLShaderBuilder* builder,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
-GrGLEffect::EffectKey GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>();
- return ee.getEdgeType();
+ b->add32(ee.getEdgeType());
}
void GLEllipseEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index efad436888..277f6df1a7 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -136,13 +136,13 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -161,7 +161,7 @@ GLCircularRRectEffect::GLCircularRRectEffect(const GrBackendEffectFactory& facto
void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -291,11 +291,11 @@ void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
-GrGLEffect::EffectKey GLCircularRRectEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GLCircularRRectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>();
GR_STATIC_ASSERT(kGrEffectEdgeTypeCnt <= 8);
- return (crre.getCircularCornerFlags() << 3) | crre.getEdgeType();
+ b->add32((crre.getCircularCornerFlags() << 3) | crre.getEdgeType());
}
void GLCircularRRectEffect::setData(const GrGLUniformManager& uman,
@@ -488,13 +488,13 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -513,7 +513,7 @@ GLEllipticalRRectEffect::GLEllipticalRRectEffect(const GrBackendEffectFactory& f
void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -586,11 +586,11 @@ void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
-GrGLEffect::EffectKey GLEllipticalRRectEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GLEllipticalRRectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>();
GR_STATIC_ASSERT(kLast_GrEffectEdgeType < (1 << 3));
- return erre.getRRect().getType() | erre.getEdgeType() << 3;
+ b->add32(erre.getRRect().getType() | erre.getEdgeType() << 3);
}
void GLEllipticalRRectEffect::setData(const GrGLUniformManager& uman,
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index c93abf921c..74926bc145 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -21,7 +21,7 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 108ec78740..5af5bc86f3 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -147,7 +147,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -155,7 +155,7 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
private:
GrTextureDomain::GLDomain fGLDomain;
@@ -169,7 +169,7 @@ GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -188,10 +188,10 @@ void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
fGLDomain.setData(uman, domain, effect.texture(0)->origin());
}
-GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+void GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+ GrEffectKeyBuilder* b) {
const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain();
- return GrTextureDomain::GLDomain::DomainKey(domain);
+ b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
}
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index dc781870ce..80a617ef72 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -108,7 +108,7 @@ public:
* GrGLEffect::GenKey() must call this and include the returned value in it's computed key.
* The returned will be limited to the lower kDomainKeyBits bits.
*/
- static GrGLEffect::EffectKey DomainKey(const GrTextureDomain& domain) {
+ static uint32_t DomainKey(const GrTextureDomain& domain) {
GR_STATIC_ASSERT(kModeCount <= 4);
return domain.mode();
}
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
index 76b85810c1..15e51a2c62 100644
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
@@ -37,7 +37,7 @@ public:
class GLEffect : public GrGLEffect {
public:
// this class always generates the same code.
- static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
+ static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
GLEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&)
@@ -46,7 +46,7 @@ public:
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index 0727372e62..f9235db238 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -20,7 +20,7 @@ class GrGLShaderBuilder;
include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitting the
GLSL code that implements a GrEffect and for uploading uniforms at draw time. If they don't
always emit the same GLSL code, they must have a function:
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&)
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*)
that is used to implement a program cache. When two GrEffects produce the same key this means
that their GrGLEffects would emit the same GLSL code.
@@ -39,7 +39,6 @@ class GrGLVertexEffect;
class GrGLEffect {
public:
- typedef GrBackendEffectFactory::EffectKey EffectKey;
typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
typedef GrGLProgramEffects::TextureSampler TextureSampler;
typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray;
@@ -58,8 +57,6 @@ public:
@param builder Interface used to emit code in the shaders.
@param drawEffect A wrapper on the effect that generated this program stage.
@param key The key that was computed by GenKey() from the generating GrEffect.
- Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
- guaranteed to match the value produced by GenKey();
@param outputColor A predefined vec4 in the FS in which the stage should place its output
color (or coverage).
@param inputColor A vec4 that holds the input color to the stage in the FS. This may be
@@ -73,24 +70,24 @@ public:
*/
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) = 0;
/** A GrGLEffect instance can be reused with any GrEffect that produces the same stage
- key; this function reads data from a stage and uploads any uniform variables required
- by the shaders created in emitCode(). The GrEffect installed in the GrEffectStage is
+ key; this function reads data from a GrEffect and uploads any uniform variables required
+ by the shaders created in emitCode(). The GrEffect installed in the GrDrawEffect is
guaranteed to be of the same type that created this GrGLEffect and to have an identical
- EffectKey as the one that created this GrGLEffect. Effects that use local coords have
+ effect key as the one that created this GrGLEffect. Effects that use local coords have
to consider whether the GrEffectStage's coord change matrix should be used. When explicit
local coordinates are used it can be ignored. */
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) {}
const char* name() const { return fFactory.name(); }
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
+ static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
/** Used by the system when generating shader code, to see if this effect can be downcasted to
the internal GrGLVertexEffect type */
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index c8aae19503..a8d27ab269 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -24,9 +24,7 @@ class GrGpuGL;
/** This class describes a program to generate. It also serves as a program cache key. Very little
- of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
- of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
- to be API-neutral then so could this class. */
+ of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
class GrGLProgramDesc {
public:
GrGLProgramDesc() {}
@@ -196,8 +194,6 @@ private:
return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
}
- typedef GrBackendEffectFactory::EffectKey EffectKey;
-
KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
// Shared code between setRandom() and Build().
@@ -227,13 +223,17 @@ private:
fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects();
}
- EffectKey get(int index) const {
- const uint16_t* offsets = reinterpret_cast<const uint16_t*>(
+ GrEffectKey get(int index) const {
+ const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>(
fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
// We store two uint16_ts per effect, one for the offset to the effect's key and one for
// its length. Here we just need the offset.
- uint16_t offset = offsets[2 * (fBaseIndex + index)];
- return *reinterpret_cast<const EffectKey*>(fDesc->fKey.begin() + offset);
+ uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
+ uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
+ // Currently effects must add to the key in units of uint32_t.
+ SkASSERT(0 == (length % sizeof(uint32_t)));
+ return GrEffectKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset),
+ length / sizeof(uint32_t));
}
private:
const GrGLProgramDesc* fDesc;
diff --git a/src/gpu/gl/GrGLProgramEffects.cpp b/src/gpu/gl/GrGLProgramEffects.cpp
index 9936aa54ad..05b15013c2 100644
--- a/src/gpu/gl/GrGLProgramEffects.cpp
+++ b/src/gpu/gl/GrGLProgramEffects.cpp
@@ -12,7 +12,6 @@
#include "gl/GrGLVertexEffect.h"
#include "gl/GrGpuGL.h"
-typedef GrGLProgramEffects::EffectKey EffectKey;
typedef GrGLProgramEffects::TransformedCoords TransformedCoords;
typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
typedef GrGLProgramEffects::TextureSampler TextureSampler;
@@ -69,7 +68,7 @@ inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
/**
* Retrieves the matrix type from transformKey for the transform at transformIdx.
*/
-MatrixType get_matrix_type(EffectKey transformKey, int transformIdx) {
+MatrixType get_matrix_type(uint32_t transformKey, int transformIdx) {
return static_cast<MatrixType>(
(transformKey >> (kTransformKeyBits * transformIdx)) & kMatrixTypeKeyMask);
}
@@ -79,7 +78,7 @@ MatrixType get_matrix_type(EffectKey transformKey, int transformIdx) {
* the same coordinate set as the original GrCoordTransform if the position and local coords are
* identical for this program.
*/
-GrCoordSet get_source_coords(EffectKey transformKey, int transformIdx) {
+GrCoordSet get_source_coords(uint32_t transformKey, int transformIdx) {
return (transformKey >> (kTransformKeyBits * transformIdx)) & kPositionCoords_Flag ?
kPosition_GrCoordSet :
kLocal_GrCoordSet;
@@ -117,9 +116,9 @@ SkMatrix get_transform_matrix(const GrDrawEffect& drawEffect, int transformIdx)
bool GrGLProgramEffects::GenEffectMetaKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps,
GrEffectKeyBuilder* b) {
- EffectKey textureKey = GrGLProgramEffects::GenTextureKey(drawEffect, caps);
- EffectKey transformKey = GrGLProgramEffects::GenTransformKey(drawEffect);
- EffectKey attribKey = GrGLProgramEffects::GenAttribKey(drawEffect);
+ uint32_t textureKey = GrGLProgramEffects::GenTextureKey(drawEffect, caps);
+ uint32_t transformKey = GrGLProgramEffects::GenTransformKey(drawEffect);
+ uint32_t attribKey = GrGLProgramEffects::GenAttribKey(drawEffect);
uint32_t classID = drawEffect.effect()->getFactory().effectClassID();
// Currently we allow 16 bits for each of the above portions of the meta-key. Fail if they
@@ -135,24 +134,24 @@ bool GrGLProgramEffects::GenEffectMetaKey(const GrDrawEffect& drawEffect, const
return true;
}
-EffectKey GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) {
- EffectKey key = 0;
+uint32_t GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) {
+ uint32_t key = 0;
int numAttributes = drawEffect.getVertexAttribIndexCount();
SkASSERT(numAttributes <= 2);
const int* attributeIndices = drawEffect.getVertexAttribIndices();
for (int a = 0; a < numAttributes; ++a) {
- EffectKey value = attributeIndices[a] << 3 * a;
+ uint32_t value = attributeIndices[a] << 3 * a;
SkASSERT(0 == (value & key)); // keys for each attribute ought not to overlap
key |= value;
}
return key;
}
-EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) {
- EffectKey totalKey = 0;
+uint32_t GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) {
+ uint32_t totalKey = 0;
int numTransforms = drawEffect.effect()->numTransforms();
for (int t = 0; t < numTransforms; ++t) {
- EffectKey key = 0;
+ uint32_t key = 0;
const GrCoordTransform& coordTransform = drawEffect.effect()->coordTransform(t);
SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType();
SkMatrix::TypeMask type1;
@@ -182,8 +181,8 @@ EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) {
return totalKey;
}
-EffectKey GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) {
- EffectKey key = 0;
+uint32_t GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) {
+ uint32_t key = 0;
int numTextures = drawEffect.effect()->numTextures();
for (int t = 0; t < numTextures; ++t) {
const GrTextureAccess& access = drawEffect.effect()->textureAccess(t);
@@ -250,7 +249,7 @@ void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffect* effect, int
void GrGLVertexProgramEffects::emitEffect(GrGLFullShaderBuilder* builder,
const GrEffectStage& stage,
- EffectKey key,
+ const GrEffectKey& key,
const char* outColor,
const char* inColor,
int stageIndex) {
@@ -301,7 +300,7 @@ void GrGLVertexProgramEffects::emitTransforms(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
TransformedCoordsArray* outCoords) {
SkTArray<Transform, true>& transforms = fTransforms.push_back();
- EffectKey totalKey = GenTransformKey(drawEffect);
+ uint32_t totalKey = GenTransformKey(drawEffect);
int numTransforms = drawEffect.effect()->numTransforms();
transforms.push_back_n(numTransforms);
for (int t = 0; t < numTransforms; t++) {
@@ -396,7 +395,7 @@ GrGLVertexProgramEffectsBuilder::GrGLVertexProgramEffectsBuilder(GrGLFullShaderB
}
void GrGLVertexProgramEffectsBuilder::emitEffect(const GrEffectStage& stage,
- GrGLProgramEffects::EffectKey key,
+ const GrEffectKey& key,
const char* outColor,
const char* inColor,
int stageIndex) {
@@ -408,7 +407,7 @@ void GrGLVertexProgramEffectsBuilder::emitEffect(const GrEffectStage& stage,
void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* builder,
const GrEffectStage& stage,
- EffectKey key,
+ const GrEffectKey& key,
const char* outColor,
const char* inColor,
int stageIndex) {
@@ -439,7 +438,7 @@ void GrGLPathTexGenProgramEffects::setupPathTexGen(GrGLFragmentOnlyShaderBuilder
const GrDrawEffect& drawEffect,
TransformedCoordsArray* outCoords) {
int numTransforms = drawEffect.effect()->numTransforms();
- EffectKey totalKey = GenTransformKey(drawEffect);
+ uint32_t totalKey = GenTransformKey(drawEffect);
int texCoordIndex = builder->addTexCoordSets(numTransforms);
SkNEW_APPEND_TO_TARRAY(&fTransforms, Transforms, (totalKey, texCoordIndex));
SkString name;
@@ -469,7 +468,7 @@ void GrGLPathTexGenProgramEffects::setData(GrGpuGL* gpu,
void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu,
const GrDrawEffect& drawEffect,
int effectIdx) {
- EffectKey totalKey = fTransforms[effectIdx].fTransformKey;
+ uint32_t totalKey = fTransforms[effectIdx].fTransformKey;
int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex;
int numTransforms = drawEffect.effect()->numTransforms();
for (int t = 0; t < numTransforms; ++t) {
@@ -502,7 +501,7 @@ GrGLPathTexGenProgramEffectsBuilder::GrGLPathTexGenProgramEffectsBuilder(
}
void GrGLPathTexGenProgramEffectsBuilder::emitEffect(const GrEffectStage& stage,
- GrGLProgramEffects::EffectKey key,
+ const GrEffectKey& key,
const char* outColor,
const char* inColor,
int stageIndex) {
diff --git a/src/gpu/gl/GrGLProgramEffects.h b/src/gpu/gl/GrGLProgramEffects.h
index c4d884392a..c9ba9135a9 100644
--- a/src/gpu/gl/GrGLProgramEffects.h
+++ b/src/gpu/gl/GrGLProgramEffects.h
@@ -27,7 +27,6 @@ class GrGLFragmentOnlyShaderBuilder;
*/
class GrGLProgramEffects : public SkRefCnt {
public:
- typedef GrBackendEffectFactory::EffectKey EffectKey;
typedef GrGLUniformManager::UniformHandle UniformHandle;
/**
@@ -104,9 +103,9 @@ protected:
/**
* Helpers for GenEffectMetaKey.
*/
- static EffectKey GenAttribKey(const GrDrawEffect&);
- static EffectKey GenTransformKey(const GrDrawEffect&);
- static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
+ static uint32_t GenAttribKey(const GrDrawEffect&);
+ static uint32_t GenTransformKey(const GrDrawEffect&);
+ static uint32_t GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
GrGLProgramEffects(int reserveCount)
: fGLEffects(reserveCount)
@@ -149,7 +148,7 @@ public:
* Emits the effect's shader code, and stores the necessary uniforms internally.
*/
virtual void emitEffect(const GrEffectStage&,
- GrGLProgramEffects::EffectKey,
+ const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex) = 0;
@@ -181,7 +180,7 @@ private:
*/
void emitEffect(GrGLFullShaderBuilder*,
const GrEffectStage&,
- GrGLProgramEffects::EffectKey,
+ const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex);
@@ -228,7 +227,7 @@ public:
virtual ~GrGLVertexProgramEffectsBuilder() { }
virtual void emitEffect(const GrEffectStage&,
- GrGLProgramEffects::EffectKey,
+ const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex) SK_OVERRIDE;
@@ -272,7 +271,7 @@ private:
*/
void emitEffect(GrGLFragmentOnlyShaderBuilder*,
const GrEffectStage&,
- GrGLProgramEffects::EffectKey,
+ const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex);
@@ -295,10 +294,10 @@ private:
void setPathTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx);
struct Transforms {
- Transforms(EffectKey transformKey, int texCoordIndex)
+ Transforms(uint32_t transformKey, int texCoordIndex)
: fTransformKey(transformKey), fTexCoordIndex(texCoordIndex) {}
- EffectKey fTransformKey;
- int fTexCoordIndex;
+ uint32_t fTransformKey;
+ int fTexCoordIndex;
};
SkTArray<Transforms> fTransforms;
@@ -315,7 +314,7 @@ public:
virtual ~GrGLPathTexGenProgramEffectsBuilder() { }
virtual void emitEffect(const GrEffectStage&,
- GrGLProgramEffects::EffectKey,
+ const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex) SK_OVERRIDE;
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index c28cd0999b..73e9a8f803 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -31,7 +31,6 @@ class GrGLProgramDesc;
class GrGLShaderBuilder {
public:
typedef GrTAllocator<GrGLShaderVar> VarArray;
- typedef GrBackendEffectFactory::EffectKey EffectKey;
typedef GrGLProgramEffects::TextureSampler TextureSampler;
typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
typedef GrGLUniformManager::BuilderUniform BuilderUniform;
diff --git a/src/gpu/gl/GrGLVertexEffect.h b/src/gpu/gl/GrGLVertexEffect.h
index 40b4b34004..eba1fbe795 100644
--- a/src/gpu/gl/GrGLVertexEffect.h
+++ b/src/gpu/gl/GrGLVertexEffect.h
@@ -26,7 +26,7 @@ public:
*/
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -37,7 +37,7 @@ public:
*/
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,