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Diffstat (limited to 'src/gpu/gl/GrGLProgramDesc.h')
-rw-r--r--src/gpu/gl/GrGLProgramDesc.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index c8aae19503..a8d27ab269 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -24,9 +24,7 @@ class GrGpuGL;
/** This class describes a program to generate. It also serves as a program cache key. Very little
- of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
- of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
- to be API-neutral then so could this class. */
+ of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
class GrGLProgramDesc {
public:
GrGLProgramDesc() {}
@@ -196,8 +194,6 @@ private:
return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
}
- typedef GrBackendEffectFactory::EffectKey EffectKey;
-
KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
// Shared code between setRandom() and Build().
@@ -227,13 +223,17 @@ private:
fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects();
}
- EffectKey get(int index) const {
- const uint16_t* offsets = reinterpret_cast<const uint16_t*>(
+ GrEffectKey get(int index) const {
+ const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>(
fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
// We store two uint16_ts per effect, one for the offset to the effect's key and one for
// its length. Here we just need the offset.
- uint16_t offset = offsets[2 * (fBaseIndex + index)];
- return *reinterpret_cast<const EffectKey*>(fDesc->fKey.begin() + offset);
+ uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
+ uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
+ // Currently effects must add to the key in units of uint32_t.
+ SkASSERT(0 == (length % sizeof(uint32_t)));
+ return GrEffectKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset),
+ length / sizeof(uint32_t));
}
private:
const GrGLProgramDesc* fDesc;