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Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r--src/gpu/gl/GrGLGpu.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index b63a907c9e..8bb45c2eb5 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -54,12 +54,12 @@ public:
}
// Used by GrGLProgram to configure OpenGL state.
- void bindTexture(int unitIdx, const GrSamplerState& samplerState, bool allowSRGBInputs,
- GrGLTexture* texture, GrSurfaceOrigin textureOrigin);
+ void bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture,
+ GrSurfaceOrigin textureOrigin);
void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*);
- void generateMipmaps(const GrSamplerState& params, bool allowSRGBInputs, GrGLTexture* texture,
+ void generateMipmaps(const GrSamplerState& params, GrGLTexture* texture,
GrSurfaceOrigin textureOrigin);
// These functions should be used to bind GL objects. They track the GL state and skip redundant
@@ -289,7 +289,7 @@ private:
bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect, const SkIPoint& dstPoint);
- bool generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin, bool gammaCorrect);
+ bool generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin);
void clearStencilClipAsDraw(const GrFixedClip&, bool insideStencilMask,
GrRenderTarget*, GrSurfaceOrigin);