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authorGravatar Brian Osman <brianosman@google.com>2018-06-01 12:25:08 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-01 17:00:26 +0000
commit2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch)
tree5bd5b115bb5d133682ba6c44e1b3422086e90a6b /src/gpu/gl/GrGLGpu.h
parent7abeb28342078af39b19a1448d6147c7258f5203 (diff)
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap mode on GrTexture, sRGB decode state per-texture. Because we were often choosing sRGB configs for RGB color types, legacy rendering would then be incorrect (too dark). So... PS7: Stops ever using sRGB pixel configs when translating image info or color type. Also removes a bunch of GrCaps bits and a GrContextOption that are no longer relevant. PS9: Adjusts surface creation unit test expectations, and changes the raster rules accordingly. At this point, sRGB configs are (obviously) going to be broken. Locally, I ran 8888, gl, and the gbr- versions of both. Across all GMs x configs, there are 13 diffs. 12 are GMs that create surfaces with a color-space attached (and thus, the offscreen is no longer getting sRGB pixel config). The only remainder constructs an SkPictureImageGenerator, (with an attached color space) and renders it to the gbr-gl canvas, which triggers a a tagged surface inside the generator. Bug: skia: Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789 Reviewed-on: https://skia-review.googlesource.com/131282 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r--src/gpu/gl/GrGLGpu.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index b63a907c9e..8bb45c2eb5 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -54,12 +54,12 @@ public:
}
// Used by GrGLProgram to configure OpenGL state.
- void bindTexture(int unitIdx, const GrSamplerState& samplerState, bool allowSRGBInputs,
- GrGLTexture* texture, GrSurfaceOrigin textureOrigin);
+ void bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture,
+ GrSurfaceOrigin textureOrigin);
void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*);
- void generateMipmaps(const GrSamplerState& params, bool allowSRGBInputs, GrGLTexture* texture,
+ void generateMipmaps(const GrSamplerState& params, GrGLTexture* texture,
GrSurfaceOrigin textureOrigin);
// These functions should be used to bind GL objects. They track the GL state and skip redundant
@@ -289,7 +289,7 @@ private:
bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect, const SkIPoint& dstPoint);
- bool generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin, bool gammaCorrect);
+ bool generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin);
void clearStencilClipAsDraw(const GrFixedClip&, bool insideStencilMask,
GrRenderTarget*, GrSurfaceOrigin);