diff options
author | Brian Osman <brianosman@google.com> | 2018-06-01 12:25:08 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-01 17:00:26 +0000 |
commit | 2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch) | |
tree | 5bd5b115bb5d133682ba6c44e1b3422086e90a6b /src/gpu/gl/GrGLGpu.h | |
parent | 7abeb28342078af39b19a1448d6147c7258f5203 (diff) |
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r-- | src/gpu/gl/GrGLGpu.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h index b63a907c9e..8bb45c2eb5 100644 --- a/src/gpu/gl/GrGLGpu.h +++ b/src/gpu/gl/GrGLGpu.h @@ -54,12 +54,12 @@ public: } // Used by GrGLProgram to configure OpenGL state. - void bindTexture(int unitIdx, const GrSamplerState& samplerState, bool allowSRGBInputs, - GrGLTexture* texture, GrSurfaceOrigin textureOrigin); + void bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture, + GrSurfaceOrigin textureOrigin); void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*); - void generateMipmaps(const GrSamplerState& params, bool allowSRGBInputs, GrGLTexture* texture, + void generateMipmaps(const GrSamplerState& params, GrGLTexture* texture, GrSurfaceOrigin textureOrigin); // These functions should be used to bind GL objects. They track the GL state and skip redundant @@ -289,7 +289,7 @@ private: bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurfaceOrigin dstOrigin, GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint); - bool generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin, bool gammaCorrect); + bool generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin); void clearStencilClipAsDraw(const GrFixedClip&, bool insideStencilMask, GrRenderTarget*, GrSurfaceOrigin); |