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Diffstat (limited to 'src/gpu/ccpr/GrCCPRCoverageProcessor.h')
-rw-r--r--src/gpu/ccpr/GrCCPRCoverageProcessor.h16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.h b/src/gpu/ccpr/GrCCPRCoverageProcessor.h
index d0b20cf686..2835cc5a5f 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.h
@@ -68,10 +68,10 @@ public:
kQuadraticCorners,
// Cubics.
- kSerpentineInsets,
- kSerpentineBorders,
- kLoopInsets,
- kLoopBorders
+ kSerpentineHulls,
+ kLoopHulls,
+ kSerpentineCorners,
+ kLoopCorners
};
static constexpr GrVertexAttribType InstanceArrayFormat(Mode mode) {
return mode < Mode::kQuadraticHulls ? kVec4i_GrVertexAttribType : kVec2i_GrVertexAttribType;
@@ -92,9 +92,8 @@ public:
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
-#ifdef SK_DEBUG
static constexpr float kDebugBloat = 50;
-
+#ifdef SK_DEBUG
// Increases the 1/2 pixel AA bloat by a factor of kDebugBloat and outputs color instead of
// coverage (coverage=+1 -> green, coverage=0 -> black, coverage=-1 -> red).
void enableDebugVisualizations() { fDebugVisualizations = true; }
@@ -188,14 +187,11 @@ protected:
// Logically, the conservative raster hull is equivalent to the convex hull of pixel-size boxes
// centered on the vertices.
//
- // If an optional inset polygon is provided, then this emits a border from the inset to the
- // hull, rather than the entire hull.
- //
// Geometry shader must be configured to output triangle strips.
//
// Returns the maximum number of vertices that will be emitted.
int emitHullGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* polygonPts,
- int numSides, const char* wedgeIdx, const char* insetPts = nullptr) const;
+ int numSides, const char* wedgeIdx, const char* midpoint = nullptr) const;
// Emits the conservative raster of an edge (i.e. convex hull of two pixel-size boxes centered
// on the endpoints). Coverage is -1 on the outside border of the edge geometry and 0 on the