diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-05-10 15:06:17 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-10 19:31:34 +0000 |
commit | 5ac13c23628c6ee8c3f6056f38527706b403e502 (patch) | |
tree | c8a96588eed9009037bd368bb155a0f990cd4cc3 /tests/SkSLGLSLTest.cpp | |
parent | 37c5a96bbdeac2000c8b31d40f4786b31c39f2dd (diff) |
sksl support for static ifs & switches
Bug: skia:
Change-Id: Ic9e01a3a18efddb19bab26e92bfb473cad294fc1
Reviewed-on: https://skia-review.googlesource.com/16144
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 118 |
1 files changed, 111 insertions, 7 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index 32fd668dda..ff1d5f5972 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -831,7 +831,7 @@ DEF_TEST(SkSLMatFolding, r) { "}\n"); } -DEF_TEST(SkSLStaticIf, r) { +DEF_TEST(SkSLConstantIf, r) { test(r, "void main() {" "int x;" @@ -1067,10 +1067,11 @@ DEF_TEST(SkSLGeometry, r) { } DEF_TEST(SkSLSwitch, r) { + // basic "does a switch even work" test test(r, "void main() {" " float x;" - " switch (1) {" + " switch (int(sqrt(1))) {" " case 0:" " x = 0.0;" " break;" @@ -1087,7 +1088,7 @@ DEF_TEST(SkSLSwitch, r) { "out vec4 sk_FragColor;\n" "void main() {\n" " float x;\n" - " switch (1) {\n" + " switch (int(sqrt(1.0))) {\n" " case 0:\n" " x = 0.0;\n" " break;\n" @@ -1099,10 +1100,11 @@ DEF_TEST(SkSLSwitch, r) { " }\n" " sk_FragColor = vec4(x);\n" "}\n"); + // dead code inside of switch test(r, "void main() {" " float x;" - " switch (2) {" + " switch (int(sqrt(2))) {" " case 0:" " x = 0.0;" " case 1:" @@ -1116,7 +1118,7 @@ DEF_TEST(SkSLSwitch, r) { "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" - " switch (2) {\n" + " switch (int(sqrt(2.0))) {\n" " case 0:\n" " ;\n" " case 1:\n" @@ -1126,12 +1128,113 @@ DEF_TEST(SkSLSwitch, r) { " }\n" " sk_FragColor = vec4(2.0);\n" "}\n"); + // non-static test w/ fallthrough + test(r, + "void main() {" + " float x = 0.0;" + " switch (int(sqrt(3))) {" + " case 0:" + " x = 0.0;" + " case 1:" + " x = 1.0;" + " }" + " sk_FragColor = vec4(x);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " float x = 0.0;\n" + " switch (int(sqrt(3.0))) {\n" + " case 0:\n" + " x = 0.0;\n" + " case 1:\n" + " x = 1.0;\n" + " }\n" + " sk_FragColor = vec4(x);\n" + "}\n"); + // static test w/ fallthrough + test(r, + "void main() {" + " float x = 0.0;" + " switch (0) {" + " case 0:" + " x = 0.0;" + " case 1:" + " x = 1.0;" + " }" + " sk_FragColor = vec4(x);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " sk_FragColor = vec4(1.0);\n" + "}\n"); + // static test w/ fallthrough, different entry point + test(r, + "void main() {" + " float x = 0.0;" + " switch (1) {" + " case 0:" + " x = 0.0;" + " case 1:" + " x = 1.0;" + " }" + " sk_FragColor = vec4(x);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " sk_FragColor = vec4(1.0);\n" + "}\n"); + // static test w/ break + test(r, + "void main() {" + " float x = 0.0;" + " switch (0) {" + " case 0:" + " x = 0.0;" + " break;" + " case 1:" + " x = 1.0;" + " }" + " sk_FragColor = vec4(x);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " sk_FragColor = vec4(0.0);\n" + "}\n"); + // static test w/ static conditional break + test(r, + "void main() {" + " float x = 0.0;" + " switch (0) {" + " case 0:" + " x = 0.0;" + " if (x < 1) break;" + " case 1:" + " x = 1.0;" + " }" + " sk_FragColor = vec4(x);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " sk_FragColor = vec4(0.0);\n" + "}\n"); + // static test w/ non-static conditional break test(r, "void main() {" " float x = 0.0;" - " switch (3) {" + " switch (0) {" " case 0:" " x = 0.0;" + " if (x < sqrt(1)) break;" " case 1:" " x = 1.0;" " }" @@ -1142,9 +1245,10 @@ DEF_TEST(SkSLSwitch, r) { "out vec4 sk_FragColor;\n" "void main() {\n" " float x = 0.0;\n" - " switch (3) {\n" + " switch (0) {\n" " case 0:\n" " x = 0.0;\n" + " if (0.0 < sqrt(1.0)) break;\n" " case 1:\n" " x = 1.0;\n" " }\n" |