diff options
author | hendrikw <hendrikw@chromium.org> | 2015-07-21 14:06:10 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-07-21 14:06:10 -0700 |
commit | cd94d7341f454ba7acb090f63ef99fdbf5bba415 (patch) | |
tree | 980c4da752e2bc2edf306a631aac341ce4b2b626 /src | |
parent | db0b1e796ddbd08e6be8a666537318b1c0e2ce56 (diff) |
Revert of skia: ANGLE deps roll (patchset #1 id:1 of https://codereview.chromium.org/1244843003/)
Reason for revert:
Compile error that the try bots didn't catch :(
Original issue's description:
> ANGLE deps roll
>
> If we ever want to allow the command buffer as a skia gles2 backend,
> we need a more up to date version of ANGLE, specifically there are
> 4 defines that differ between newer and older versions of ANGLE which
> we use in skia, I've updated these in this change.
>
> I'm not quite sure if what I've done for the 'angle_path' is correct,
> I tried setting it to a path relative to skia, and to '<(DEPTH)', both
> of which do not compile correctly, only '../' worked.
>
> Committed: https://skia.googlesource.com/skia/+/db0b1e796ddbd08e6be8a666537318b1c0e2ce56
TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1245223007
Diffstat (limited to 'src')
-rw-r--r-- | src/gpu/gl/angle/SkANGLEGLContext.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp index fec23e63e8..f6321988aa 100644 --- a/src/gpu/gl/angle/SkANGLEGLContext.cpp +++ b/src/gpu/gl/angle/SkANGLEGLContext.cpp @@ -10,10 +10,10 @@ #include <EGL/egl.h> -#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 -#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 -#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 -#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 +#define EGL_PLATFORM_ANGLE_ANGLE 0x3201 +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202 +#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206 +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) { |