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authorGravatar hendrikw <hendrikw@chromium.org>2015-07-21 13:18:27 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-21 13:18:27 -0700
commitdb0b1e796ddbd08e6be8a666537318b1c0e2ce56 (patch)
treeadf8d66e3ff8268ac229f830614dda7e9b84dd94 /src
parent0f38612b0facf585854aba4556433b858cbf7da8 (diff)
ANGLE deps roll
If we ever want to allow the command buffer as a skia gles2 backend, we need a more up to date version of ANGLE, specifically there are 4 defines that differ between newer and older versions of ANGLE which we use in skia, I've updated these in this change. I'm not quite sure if what I've done for the 'angle_path' is correct, I tried setting it to a path relative to skia, and to '<(DEPTH)', both of which do not compile correctly, only '../' worked. Review URL: https://codereview.chromium.org/1244843003
Diffstat (limited to 'src')
-rw-r--r--src/gpu/gl/angle/SkANGLEGLContext.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp
index f6321988aa..fec23e63e8 100644
--- a/src/gpu/gl/angle/SkANGLEGLContext.cpp
+++ b/src/gpu/gl/angle/SkANGLEGLContext.cpp
@@ -10,10 +10,10 @@
#include <EGL/egl.h>
-#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
-#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) {