aboutsummaryrefslogtreecommitdiffhomepage
path: root/src
diff options
context:
space:
mode:
authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-07 23:45:31 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-07 23:45:31 +0000
commit8865d09cf81bd38359421024badde36109bbf41d (patch)
tree443682d0f036f27753e4d2626740bed62221567d /src
parent98f4e5cea30690259ef808ec063380d3ba8740b0 (diff)
Revert of Initial picture shader implementation (https://codereview.chromium.org/221923007/)
Reason for revert: breaking the buildbots. Subsequent CL only addressed CompareGMs but GenerateGMs are also failing. Original issue's description: > Initial picture shader implementation > > This CL adds an SkPictureShader class to support SkPicture-based > patterns. > > The implementation renders the picture into an SkBitmap tile and then > delegates to SkBitmapProcShader for the actual operation. > > R=reed@google.com,robertphillips@google.com,bsalomon@google.com > > Committed: http://code.google.com/p/skia/source/detail?r=14085 R=bsalomon@google.com, reed@google.com, robertphillips@google.com, fmalita@chromium.org TBR=bsalomon@google.com, fmalita@chromium.org, reed@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: bensong@google.com Review URL: https://codereview.chromium.org/227553010 git-svn-id: http://skia.googlecode.com/svn/trunk@14087 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src')
-rw-r--r--src/core/SkPictureShader.cpp185
-rw-r--r--src/core/SkPictureShader.h60
-rw-r--r--src/core/SkShader.cpp6
3 files changed, 0 insertions, 251 deletions
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
deleted file mode 100644
index 15df3a37a5..0000000000
--- a/src/core/SkPictureShader.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkPictureShader.h"
-
-#include "SkBitmap.h"
-#include "SkBitmapProcShader.h"
-#include "SkCanvas.h"
-#include "SkMatrixUtils.h"
-#include "SkPicture.h"
-#include "SkReadBuffer.h"
-
-#if SK_SUPPORT_GPU
-#include "GrContext.h"
-#endif
-
-SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy)
- : fPicture(picture)
- , fTmx(tmx)
- , fTmy(tmy) {
- SkSafeRef(fPicture);
-}
-
-SkPictureShader::SkPictureShader(SkReadBuffer& buffer)
- : INHERITED(buffer) {
- fTmx = static_cast<SkShader::TileMode>(buffer.read32());
- fTmy = static_cast<SkShader::TileMode>(buffer.read32());
- if (buffer.readBool()) {
- fPicture = SkPicture::CreateFromBuffer(buffer);
- } else {
- fPicture = NULL;
- }
-}
-
-SkPictureShader::~SkPictureShader() {
- SkSafeUnref(fPicture);
-}
-
-SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy) {
- return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy));
-}
-
-void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
- this->INHERITED::flatten(buffer);
-
- buffer.write32(fTmx);
- buffer.write32(fTmy);
- buffer.writeBool(NULL != fPicture);
- if (fPicture) {
- fPicture->flatten(buffer);
- }
-}
-
-bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
- if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) {
- return false;
- }
-
- SkMatrix m;
- if (this->hasLocalMatrix()) {
- m.setConcat(matrix, this->getLocalMatrix());
- } else {
- m = matrix;
- }
-
- // Use a rotation-invariant scale
- SkPoint scale;
- if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) {
- // Decomposition failed, use an approximation.
- scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
- SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
- }
- SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height());
-
- SkISize tileSize = scaledSize.toRound();
- if (tileSize.isEmpty()) {
- return false;
- }
-
- // The actual scale, compensating for rounding.
- SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(),
- SkIntToScalar(tileSize.height()) / fPicture->height());
-
- if (!fCachedShader || tileScale != fCachedTileScale) {
- SkBitmap bm;
- if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) {
- return false;
- }
- bm.eraseColor(SK_ColorTRANSPARENT);
-
- SkCanvas canvas(bm);
- canvas.scale(tileScale.width(), tileScale.height());
- canvas.drawPicture(*fPicture);
-
- fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy));
- fCachedTileScale = tileScale;
- }
-
- SkMatrix shaderMatrix = this->getLocalMatrix();
- shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
- fCachedShader->setLocalMatrix(shaderMatrix);
-
- return true;
-}
-
-bool SkPictureShader::setContext(const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix) {
- if (!this->buildBitmapShader(matrix)) {
- return false;
- }
-
- if (!this->INHERITED::setContext(device, paint, matrix)) {
- return false;
- }
-
- SkASSERT(fCachedShader);
- if (!fCachedShader->setContext(device, paint, matrix)) {
- this->INHERITED::endContext();
- return false;
- }
-
- return true;
-}
-
-void SkPictureShader::endContext() {
- SkASSERT(fCachedShader);
- fCachedShader->endContext();
-
- this->INHERITED::endContext();
-}
-
-uint32_t SkPictureShader::getFlags() {
- if (NULL != fCachedShader) {
- return fCachedShader->getFlags();
- }
- return 0;
-}
-
-SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) {
- if (fCachedShader) {
- return fCachedShader->asAShadeProc(ctx);
- }
- return NULL;
-}
-
-void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
- SkASSERT(fCachedShader);
- fCachedShader->shadeSpan(x, y, dstC, count);
-}
-
-void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
- SkASSERT(fCachedShader);
- fCachedShader->shadeSpan16(x, y, dstC, count);
-}
-
-#ifndef SK_IGNORE_TO_STRING
-void SkPictureShader::toString(SkString* str) const {
- static const char* gTileModeName[SkShader::kTileModeCount] = {
- "clamp", "repeat", "mirror"
- };
-
- str->appendf("PictureShader: [%d:%d] ",
- fPicture ? fPicture->width() : 0,
- fPicture ? fPicture->height() : 0);
-
- str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
-
- this->INHERITED::toString(str);
-}
-#endif
-
-#if SK_SUPPORT_GPU
-GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
- if (!this->buildBitmapShader(context->getMatrix())) {
- return NULL;
- }
- SkASSERT(fCachedShader);
- return fCachedShader->asNewEffect(context, paint);
-}
-#endif
diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h
deleted file mode 100644
index ea74b56d73..0000000000
--- a/src/core/SkPictureShader.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkPictureShader_DEFINED
-#define SkPictureShader_DEFINED
-
-#include "SkShader.h"
-
-class SkBitmap;
-class SkPicture;
-
-/*
- * An SkPictureShader can be used to draw SkPicture-based patterns.
- *
- * The SkPicture is first rendered into a tile, which is then used to shade the area according
- * to specified tiling rules.
- */
-class SkPictureShader : public SkShader {
-public:
- static SkPictureShader* Create(SkPicture*, TileMode, TileMode);
- virtual ~SkPictureShader();
-
- virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
- virtual void endContext() SK_OVERRIDE;
- virtual uint32_t getFlags() SK_OVERRIDE;
-
- virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
- virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
- virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
-
- SK_TO_STRING_OVERRIDE()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
-
-#if SK_SUPPORT_GPU
- GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
-#endif
-
-protected:
- SkPictureShader(SkReadBuffer&);
- virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
-
-private:
- SkPictureShader(SkPicture*, TileMode, TileMode);
-
- bool buildBitmapShader(const SkMatrix&) const;
-
- SkPicture* fPicture;
- TileMode fTmx, fTmy;
-
- mutable SkAutoTUnref<SkShader> fCachedShader;
- mutable SkSize fCachedTileScale;
-
- typedef SkShader INHERITED;
-};
-
-#endif // SkPictureShader_DEFINED
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index e337b7d906..31b208e2cc 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -9,8 +9,6 @@
#include "SkReadBuffer.h"
#include "SkMallocPixelRef.h"
#include "SkPaint.h"
-#include "SkPicture.h"
-#include "SkPictureShader.h"
#include "SkScalar.h"
#include "SkShader.h"
#include "SkWriteBuffer.h"
@@ -181,10 +179,6 @@ SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
return ::CreateBitmapShader(src, tmx, tmy, NULL);
}
-SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy) {
- return SkPictureShader::Create(src, tmx, tmy);
-}
-
#ifndef SK_IGNORE_TO_STRING
void SkShader::toString(SkString* str) const {
if (this->hasLocalMatrix()) {