diff options
author | egdaniel <egdaniel@google.com> | 2014-07-21 11:37:28 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-07-21 11:37:28 -0700 |
commit | 02cafcc1bf6e2968c2efdf459871167970da150e (patch) | |
tree | 6407fddf603d832732c775e450c6430e0d120e55 /src | |
parent | 5b7c7c4ed3baf24e10db8f1b647f7c711b4420fd (diff) |
Remove gpu shader optimatization for solid white or trans black colors
Running test on the added bench which draws a grid of all white paths, all blue paths, or alternating checkered white/blue paths.
With optimization in (ms):
White Blue Checkered
Linux ~80 ~80 ~160
N7 ~800 ~1100 ~1500
Moto-e ~830 ~1100 ~2500
Without optimization in (ms):
White Blue Checkered
Linux ~80 ~80 ~80
N7 ~1100 ~1100 ~1100
Moto-e ~1100 ~1100 ~1500
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/5f78d2251a440443c9eaa321dad058d7a32bfef7
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/375823005
Diffstat (limited to 'src')
-rw-r--r-- | src/gpu/GrDrawState.cpp | 9 | ||||
-rw-r--r-- | src/gpu/GrDrawState.h | 6 | ||||
-rw-r--r-- | src/gpu/gl/GrGLProgram.cpp | 11 | ||||
-rw-r--r-- | src/gpu/gl/GrGLProgramDesc.cpp | 18 | ||||
-rw-r--r-- | src/gpu/gl/GrGLProgramDesc.h | 1 | ||||
-rw-r--r-- | src/gpu/gl/GrGLShaderBuilder.cpp | 6 | ||||
-rw-r--r-- | src/gpu/gl/GrGpuGL_program.cpp | 4 |
7 files changed, 26 insertions, 29 deletions
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp index 14ba6fad5d..02c7920f5d 100644 --- a/src/gpu/GrDrawState.cpp +++ b/src/gpu/GrDrawState.cpp @@ -409,6 +409,15 @@ GrDrawState::BlendOptFlags GrDrawState::calcBlendOpts(bool forceCoverage, return kNone_BlendOpt; } +bool GrDrawState::canIgnoreColorAttribute() const { + if (fBlendOptFlags & kInvalid_BlendOptFlag) { + this->getBlendOpts(); + } + return SkToBool(fBlendOptFlags & (GrDrawState::kEmitTransBlack_BlendOptFlag | + GrDrawState::kEmitCoverage_BlendOptFlag)); +} + + //////////////////////////////////////////////////////////////////////////////// void GrDrawState::AutoViewMatrixRestore::restore() { diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h index cef21af880..c1dd9dcd36 100644 --- a/src/gpu/GrDrawState.h +++ b/src/gpu/GrDrawState.h @@ -551,6 +551,12 @@ public: } /** + * We don't use suplied vertex color attributes if our blend mode is EmitCoverage or + * EmitTransBlack + */ + bool canIgnoreColorAttribute() const; + + /** * Determines what optimizations can be applied based on the blend. The coefficients may have * to be tweaked in order for the optimization to work. srcCoeff and dstCoeff are optional * params that receive the tweaked coefficients. Normally the function looks at the current diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp index 435d0cdb02..5bc7d0b277 100644 --- a/src/gpu/gl/GrGLProgram.cpp +++ b/src/gpu/gl/GrGLProgram.cpp @@ -154,7 +154,7 @@ void GrGLProgram::setColor(const GrDrawState& drawState, GrColor color, SharedGLState* sharedState) { const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); - if (!drawState.hasColorVertexAttribute()) { + if (!drawState.hasColorVertexAttribute() || drawState.canIgnoreColorAttribute()) { switch (header.fColorInput) { case GrGLProgramDesc::kAttribute_ColorInput: SkASSERT(-1 != header.fColorAttributeIndex); @@ -178,12 +178,8 @@ void GrGLProgram::setColor(const GrDrawState& drawState, } sharedState->fConstAttribColorIndex = -1; break; - case GrGLProgramDesc::kSolidWhite_ColorInput: - case GrGLProgramDesc::kTransBlack_ColorInput: - sharedState->fConstAttribColorIndex = -1; - break; default: - SkFAIL("Unknown color type."); + SkFAIL("Unexpected color type."); } } else { sharedState->fConstAttribColorIndex = -1; @@ -218,11 +214,10 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState, sharedState->fConstAttribCoverageIndex = -1; break; case GrGLProgramDesc::kSolidWhite_ColorInput: - case GrGLProgramDesc::kTransBlack_ColorInput: sharedState->fConstAttribCoverageIndex = -1; break; default: - SkFAIL("Unknown coverage type."); + SkFAIL("Unexpected coverage type."); } } else { sharedState->fConstAttribCoverageIndex = -1; diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp index 27a1fab1e0..e1a319104d 100644 --- a/src/gpu/gl/GrGLProgramDesc.cpp +++ b/src/gpu/gl/GrGLProgramDesc.cpp @@ -66,6 +66,7 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState, bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag | GrDrawState::kEmitCoverage_BlendOptFlag)); + int firstEffectiveColorStage = 0; bool inputColorIsUsed = true; if (!skipColor) { @@ -99,11 +100,6 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState, bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && drawState.hasLocalCoordAttribute(); - bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag); - bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) || - (!requiresColorAttrib && 0xffffffff == drawState.getColor()) || - (!inputColorIsUsed); - bool readsDst = false; bool readFragPosition = false; // We use vertexshader-less shader programs only when drawing paths. @@ -192,11 +188,7 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState, #endif bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport(); - if (colorIsTransBlack) { - header->fColorInput = kTransBlack_ColorInput; - } else if (colorIsSolidWhite) { - header->fColorInput = kSolidWhite_ColorInput; - } else if (defaultToUniformInputs && !requiresColorAttrib) { + if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) { header->fColorInput = kUniform_ColorInput; } else { header->fColorInput = kAttribute_ColorInput; @@ -205,11 +197,9 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState, bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor(); - if (skipCoverage) { - header->fCoverageInput = kTransBlack_ColorInput; - } else if (covIsSolidWhite || !inputCoverageIsUsed) { + if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) { header->fCoverageInput = kSolidWhite_ColorInput; - } else if (defaultToUniformInputs && !requiresCoverageAttrib) { + } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverageIsUsed) { header->fCoverageInput = kUniform_ColorInput; } else { header->fCoverageInput = kAttribute_ColorInput; diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h index a8d27ab269..cccdee9ce2 100644 --- a/src/gpu/gl/GrGLProgramDesc.h +++ b/src/gpu/gl/GrGLProgramDesc.h @@ -100,7 +100,6 @@ private: // Specifies where the initial color comes from before the stages are applied. enum ColorInput { kSolidWhite_ColorInput, - kTransBlack_ColorInput, kAttribute_ColorInput, kUniform_ColorInput, diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp index 7a57d8e32e..8d1e66be7c 100644 --- a/src/gpu/gl/GrGLShaderBuilder.cpp +++ b/src/gpu/gl/GrGLShaderBuilder.cpp @@ -164,10 +164,6 @@ bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[], this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color", &name); inputColor = GrGLSLExpr4(name); - } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) { - inputColor = GrGLSLExpr4(1); - } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) { - inputColor = GrGLSLExpr4(0); } if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { @@ -178,8 +174,6 @@ bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[], inputCoverage = GrGLSLExpr4(name); } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) { inputCoverage = GrGLSLExpr4(1); - } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) { - inputCoverage = GrGLSLExpr4(0); } if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp index 9e1b6f5c2b..45181c25a8 100644 --- a/src/gpu/gl/GrGpuGL_program.cpp +++ b/src/gpu/gl/GrGpuGL_program.cpp @@ -353,9 +353,12 @@ void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) { uint32_t usedAttribArraysMask = 0; const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs(); + bool canIgnoreColorAttrib = this->getDrawState().canIgnoreColorAttribute(); + for (int vertexAttribIndex = 0; vertexAttribIndex < vertexAttribCount; ++vertexAttribIndex, ++vertexAttrib) { + if (kColor_GrVertexAttribBinding != vertexAttrib->fBinding || !canIgnoreColorAttrib) { usedAttribArraysMask |= (1 << vertexAttribIndex); GrVertexAttribType attribType = vertexAttrib->fType; attribState->set(this, @@ -367,6 +370,7 @@ void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) { stride, reinterpret_cast<GrGLvoid*>( vertexOffsetInBytes + vertexAttrib->fOffset)); + } } attribState->disableUnusedArrays(this, usedAttribArraysMask); } |