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authorGravatar egdaniel <egdaniel@google.com>2014-07-21 11:37:28 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-21 11:37:28 -0700
commit02cafcc1bf6e2968c2efdf459871167970da150e (patch)
tree6407fddf603d832732c775e450c6430e0d120e55
parent5b7c7c4ed3baf24e10db8f1b647f7c711b4420fd (diff)
Remove gpu shader optimatization for solid white or trans black colors
Running test on the added bench which draws a grid of all white paths, all blue paths, or alternating checkered white/blue paths. With optimization in (ms): White Blue Checkered Linux ~80 ~80 ~160 N7 ~800 ~1100 ~1500 Moto-e ~830 ~1100 ~2500 Without optimization in (ms): White Blue Checkered Linux ~80 ~80 ~80 N7 ~1100 ~1100 ~1100 Moto-e ~1100 ~1100 ~1500 BUG=skia: Committed: https://skia.googlesource.com/skia/+/5f78d2251a440443c9eaa321dad058d7a32bfef7 R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/375823005
-rw-r--r--bench/AlternatingColorPatternBench.cpp200
-rw-r--r--expectations/gm/ignored-tests.txt12
-rw-r--r--gyp/bench.gypi1
-rw-r--r--src/gpu/GrDrawState.cpp9
-rw-r--r--src/gpu/GrDrawState.h6
-rw-r--r--src/gpu/gl/GrGLProgram.cpp11
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp18
-rw-r--r--src/gpu/gl/GrGLProgramDesc.h1
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.cpp6
-rw-r--r--src/gpu/gl/GrGpuGL_program.cpp4
-rw-r--r--tests/GLProgramsTest.cpp5
11 files changed, 242 insertions, 31 deletions
diff --git a/bench/AlternatingColorPatternBench.cpp b/bench/AlternatingColorPatternBench.cpp
new file mode 100644
index 0000000000..b497979a89
--- /dev/null
+++ b/bench/AlternatingColorPatternBench.cpp
@@ -0,0 +1,200 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkPaint.h"
+#include "SkString.h"
+
+enum ColorPattern {
+ kWhite_ColorPattern,
+ kBlue_ColorPattern,
+ kOpaqueBitmap_ColorPattern,
+ kAlphaBitmap_ColorPattern,
+};
+
+static const struct ColorPatternData{
+ SkColor fColor;
+ bool fIsBitmap;
+ const char* fName;
+} gColorPatterns[] = {
+ // Keep this in same order as ColorPattern enum
+ { SK_ColorWHITE, false, "white" }, // kWhite_ColorPattern
+ { SK_ColorBLUE, false, "blue" }, // kBlue_ColorPattern
+ { SK_ColorWHITE, true, "obaqueBitMap" }, // kOpaqueBitmap_ColorPattern
+ { 0x10000000, true, "alphaBitmap" }, // kAlphaBitmap_ColorPattern
+};
+
+enum DrawType {
+ kRect_DrawType,
+ kPath_DrawType,
+};
+
+static void makebm(SkBitmap* bm, int w, int h) {
+ bm->allocN32Pixels(w, h);
+ bm->eraseColor(SK_ColorTRANSPARENT);
+
+ SkCanvas canvas(*bm);
+ SkScalar s = SkIntToScalar(SkMin32(w, h));
+ static const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
+ static const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } };
+ static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
+ static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 };
+ static const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 };
+
+
+ SkPaint paint;
+
+ paint.setShader(SkGradientShader::CreateLinear(kPts0, kColors0, kPos,
+ SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode))->unref();
+ canvas.drawPaint(paint);
+ paint.setShader(SkGradientShader::CreateLinear(kPts1, kColors1, kPos,
+ SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
+ canvas.drawPaint(paint);
+}
+
+/**
+ * This bench draws a grid of either rects or filled paths, with two alternating color patterns.
+ * This color patterns are passed in as enums to the class. The options are:
+ * 1) solid white color
+ * 2) solid blue color
+ * 3) opaque bitmap
+ * 4) partial alpha bitmap
+ * The same color pattern can be set for both arguments to create a uniform pattern on all draws.
+ *
+ * The bench is used to test a few things. First it can test any optimizations made for a specific
+ * color pattern (for example drawing an opaque bitmap versus one with partial alpha). Also it can
+ * be used to test the cost of program switching and/or batching when alternating between different
+ * patterns when on the gpu.
+ */
+class AlternatingColorPatternBench : public Benchmark {
+public:
+ enum {
+ NX = 5,
+ NY = 5,
+ NUM_DRAWS = NX * NY,
+ };
+ SkShader* fBmShader;
+
+ SkPath fPaths[NUM_DRAWS];
+ SkRect fRects[NUM_DRAWS];
+ SkColor fColors[NUM_DRAWS];
+ SkShader* fShaders[NUM_DRAWS];
+
+ SkString fName;
+ ColorPatternData fPattern1;
+ ColorPatternData fPattern2;
+ DrawType fDrawType;
+ SkBitmap fBmp;
+
+
+ AlternatingColorPatternBench(ColorPattern pattern1, ColorPattern pattern2, DrawType drawType)
+ : fBmShader(NULL) {
+ fPattern1 = gColorPatterns[pattern1];
+ fPattern2 = gColorPatterns[pattern2];
+ fName.printf("colorPattern_%s_%s_%s",
+ fPattern1.fName, fPattern2.fName,
+ kRect_DrawType == drawType ? "rect" : "path");
+ fDrawType = drawType;
+ }
+
+ virtual ~AlternatingColorPatternBench() {
+ SkSafeUnref(fBmShader);
+ }
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return fName.c_str();
+ }
+
+ virtual void onPreDraw() {
+ int w = 40;
+ int h = 40;
+ makebm(&fBmp, w, h);
+ fBmShader = SkShader::CreateBitmapShader(fBmp,
+ SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode);
+ int offset = 2;
+ int count = 0;
+ for (int j = 0; j < NY; ++j) {
+ for (int i = 0; i < NX; ++i) {
+ int x = (w + offset) * i;
+ int y = (h * offset) * j;
+ if (kRect_DrawType == fDrawType) {
+ fRects[count].set(SkIntToScalar(x), SkIntToScalar(y),
+ SkIntToScalar(x + w), SkIntToScalar(y + h));
+ } else {
+ fPaths[count].moveTo(SkIntToScalar(x), SkIntToScalar(y));
+ fPaths[count].rLineTo(SkIntToScalar(w), 0);
+ fPaths[count].rLineTo(0, SkIntToScalar(h));
+ fPaths[count].rLineTo(SkIntToScalar(-w + 1), 0);
+ }
+ if (0 == count % 2) {
+ fColors[count] = fPattern1.fColor;
+ fShaders[count] = fPattern1.fIsBitmap ? fBmShader : NULL;
+ } else {
+ fColors[count] = fPattern2.fColor;
+ fShaders[count] = fPattern2.fIsBitmap ? fBmShader : NULL;
+ }
+ ++count;
+ }
+ }
+ }
+
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ SkPaint paint;
+ paint.setAntiAlias(false);
+ paint.setFilterLevel(SkPaint::kLow_FilterLevel);
+
+ for (int i = 0; i < loops; ++i) {
+ for (int j = 0; j < NUM_DRAWS; ++j) {
+ paint.setColor(fColors[j]);
+ paint.setShader(fShaders[j]);
+ if (kRect_DrawType == fDrawType) {
+ canvas->drawRect(fRects[j], paint);
+ } else {
+ canvas->drawPath(fPaths[j], paint);
+ }
+ }
+ }
+ }
+
+private:
+ typedef Benchmark INHERITED;
+};
+
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kWhite_ColorPattern, kWhite_ColorPattern,
+ kPath_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kBlue_ColorPattern, kBlue_ColorPattern,
+ kPath_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kWhite_ColorPattern, kBlue_ColorPattern,
+ kPath_DrawType)); )
+
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kOpaqueBitmap_ColorPattern, kOpaqueBitmap_ColorPattern,
+ kPath_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kAlphaBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
+ kPath_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
+ kPath_DrawType)); )
+
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kOpaqueBitmap_ColorPattern, kOpaqueBitmap_ColorPattern,
+ kRect_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kAlphaBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
+ kRect_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
+ kRect_DrawType)); )
+
diff --git a/expectations/gm/ignored-tests.txt b/expectations/gm/ignored-tests.txt
index c97a0b9de2..d8c0476c09 100644
--- a/expectations/gm/ignored-tests.txt
+++ b/expectations/gm/ignored-tests.txt
@@ -33,6 +33,18 @@
## epoger will rebaseline by 25 Dec 2013
#gradtext
+# egdaniel: removing a gpu shader optimization causes some single pixel changes in gm
+# cl: https://codereview.chromium.org/375823005/#ps210001
+coloremoji
+complexclip2
+complexclip2_path_bw
+complexclip2_rrect_bw
+gradients_view_perspective
+imagefiltersbase
+inverse_paths
+xfermodes3
+verylargebitmap
+
# reed: bitmapfilters changed (labels) with hide_config CL, just need rebaselines
bitmapfilters
diff --git a/gyp/bench.gypi b/gyp/bench.gypi
index c8d20616e5..b8406e2efa 100644
--- a/gyp/bench.gypi
+++ b/gyp/bench.gypi
@@ -23,6 +23,7 @@
'../bench/Benchmark.h',
'../bench/AAClipBench.cpp',
+ '../bench/AlternatingColorPatternBench.cpp',
'../bench/BitmapBench.cpp',
'../bench/BitmapRectBench.cpp',
'../bench/BitmapScaleBench.cpp',
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
index 14ba6fad5d..02c7920f5d 100644
--- a/src/gpu/GrDrawState.cpp
+++ b/src/gpu/GrDrawState.cpp
@@ -409,6 +409,15 @@ GrDrawState::BlendOptFlags GrDrawState::calcBlendOpts(bool forceCoverage,
return kNone_BlendOpt;
}
+bool GrDrawState::canIgnoreColorAttribute() const {
+ if (fBlendOptFlags & kInvalid_BlendOptFlag) {
+ this->getBlendOpts();
+ }
+ return SkToBool(fBlendOptFlags & (GrDrawState::kEmitTransBlack_BlendOptFlag |
+ GrDrawState::kEmitCoverage_BlendOptFlag));
+}
+
+
////////////////////////////////////////////////////////////////////////////////
void GrDrawState::AutoViewMatrixRestore::restore() {
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index cef21af880..c1dd9dcd36 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -551,6 +551,12 @@ public:
}
/**
+ * We don't use suplied vertex color attributes if our blend mode is EmitCoverage or
+ * EmitTransBlack
+ */
+ bool canIgnoreColorAttribute() const;
+
+ /**
* Determines what optimizations can be applied based on the blend. The coefficients may have
* to be tweaked in order for the optimization to work. srcCoeff and dstCoeff are optional
* params that receive the tweaked coefficients. Normally the function looks at the current
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 435d0cdb02..5bc7d0b277 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -154,7 +154,7 @@ void GrGLProgram::setColor(const GrDrawState& drawState,
GrColor color,
SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
- if (!drawState.hasColorVertexAttribute()) {
+ if (!drawState.hasColorVertexAttribute() || drawState.canIgnoreColorAttribute()) {
switch (header.fColorInput) {
case GrGLProgramDesc::kAttribute_ColorInput:
SkASSERT(-1 != header.fColorAttributeIndex);
@@ -178,12 +178,8 @@ void GrGLProgram::setColor(const GrDrawState& drawState,
}
sharedState->fConstAttribColorIndex = -1;
break;
- case GrGLProgramDesc::kSolidWhite_ColorInput:
- case GrGLProgramDesc::kTransBlack_ColorInput:
- sharedState->fConstAttribColorIndex = -1;
- break;
default:
- SkFAIL("Unknown color type.");
+ SkFAIL("Unexpected color type.");
}
} else {
sharedState->fConstAttribColorIndex = -1;
@@ -218,11 +214,10 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState,
sharedState->fConstAttribCoverageIndex = -1;
break;
case GrGLProgramDesc::kSolidWhite_ColorInput:
- case GrGLProgramDesc::kTransBlack_ColorInput:
sharedState->fConstAttribCoverageIndex = -1;
break;
default:
- SkFAIL("Unknown coverage type.");
+ SkFAIL("Unexpected coverage type.");
}
} else {
sharedState->fConstAttribCoverageIndex = -1;
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 27a1fab1e0..e1a319104d 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -66,6 +66,7 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState,
bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag |
GrDrawState::kEmitCoverage_BlendOptFlag));
+
int firstEffectiveColorStage = 0;
bool inputColorIsUsed = true;
if (!skipColor) {
@@ -99,11 +100,6 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState,
bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) &&
drawState.hasLocalCoordAttribute();
- bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
- bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
- (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
- (!inputColorIsUsed);
-
bool readsDst = false;
bool readFragPosition = false;
// We use vertexshader-less shader programs only when drawing paths.
@@ -192,11 +188,7 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState,
#endif
bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
- if (colorIsTransBlack) {
- header->fColorInput = kTransBlack_ColorInput;
- } else if (colorIsSolidWhite) {
- header->fColorInput = kSolidWhite_ColorInput;
- } else if (defaultToUniformInputs && !requiresColorAttrib) {
+ if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) {
header->fColorInput = kUniform_ColorInput;
} else {
header->fColorInput = kAttribute_ColorInput;
@@ -205,11 +197,9 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState,
bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
- if (skipCoverage) {
- header->fCoverageInput = kTransBlack_ColorInput;
- } else if (covIsSolidWhite || !inputCoverageIsUsed) {
+ if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) {
header->fCoverageInput = kSolidWhite_ColorInput;
- } else if (defaultToUniformInputs && !requiresCoverageAttrib) {
+ } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverageIsUsed) {
header->fCoverageInput = kUniform_ColorInput;
} else {
header->fCoverageInput = kAttribute_ColorInput;
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index a8d27ab269..cccdee9ce2 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -100,7 +100,6 @@ private:
// Specifies where the initial color comes from before the stages are applied.
enum ColorInput {
kSolidWhite_ColorInput,
- kTransBlack_ColorInput,
kAttribute_ColorInput,
kUniform_ColorInput,
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 7a57d8e32e..8d1e66be7c 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -164,10 +164,6 @@ bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[],
this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
&name);
inputColor = GrGLSLExpr4(name);
- } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) {
- inputColor = GrGLSLExpr4(1);
- } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) {
- inputColor = GrGLSLExpr4(0);
}
if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) {
@@ -178,8 +174,6 @@ bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[],
inputCoverage = GrGLSLExpr4(name);
} else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) {
inputCoverage = GrGLSLExpr4(1);
- } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) {
- inputCoverage = GrGLSLExpr4(0);
}
if (k110_GrGLSLGeneration != fGpu->glslGeneration()) {
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index 9e1b6f5c2b..45181c25a8 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -353,9 +353,12 @@ void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) {
uint32_t usedAttribArraysMask = 0;
const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs();
+ bool canIgnoreColorAttrib = this->getDrawState().canIgnoreColorAttribute();
+
for (int vertexAttribIndex = 0; vertexAttribIndex < vertexAttribCount;
++vertexAttribIndex, ++vertexAttrib) {
+ if (kColor_GrVertexAttribBinding != vertexAttrib->fBinding || !canIgnoreColorAttrib) {
usedAttribArraysMask |= (1 << vertexAttribIndex);
GrVertexAttribType attribType = vertexAttrib->fType;
attribState->set(this,
@@ -367,6 +370,7 @@ void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) {
stride,
reinterpret_cast<GrGLvoid*>(
vertexOffsetInBytes + vertexAttrib->fOffset));
+ }
}
attribState->disableUnusedArrays(this, usedAttribArraysMask);
}
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 899b42fb4f..9da1ecc53c 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -73,8 +73,9 @@ bool GrGLProgramDesc::setRandom(SkRandom* random,
// if the effects have used up all off the available attributes,
// don't try to use color or coverage attributes as input
do {
- header->fColorInput = static_cast<GrGLProgramDesc::ColorInput>(
- random->nextULessThan(kColorInputCnt));
+ uint32_t colorRand = random->nextULessThan(2);
+ header->fColorInput = (0 == colorRand) ? GrGLProgramDesc::kAttribute_ColorInput :
+ GrGLProgramDesc::kUniform_ColorInput;
} while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex &&
kAttribute_ColorInput == header->fColorInput);