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authorGravatar Mike Klein <mtklein@chromium.org>2017-06-01 14:43:51 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-01 19:23:10 +0000
commit5df94d508ecfb62d54b757961dba611a00ff563c (patch)
tree3c1d188883c341bc22f712ed5e1508fb52e85224 /src/shaders/SkImageShader.cpp
parente0f7e164eed88912ee708de57da25ad05933366f (diff)
have shaders that need seed_shader call it themselves
This ought to make compose shader and our sprite blitter a bit more efficient. Compose shader can simply re-seed instead of saving the xy values off to a buffer. The sprite blitter doesn't need xy at all. Change-Id: Ib4b3509288810f74a4c8e2978ce2ca14d8644980 Reviewed-on: https://skia-review.googlesource.com/18405 Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/shaders/SkImageShader.cpp')
-rw-r--r--src/shaders/SkImageShader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shaders/SkImageShader.cpp b/src/shaders/SkImageShader.cpp
index d46d2558e8..bdbd382638 100644
--- a/src/shaders/SkImageShader.cpp
+++ b/src/shaders/SkImageShader.cpp
@@ -258,6 +258,7 @@ bool SkImageShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* dstCS, SkA
}
}
+ p->append(SkRasterPipeline::seed_shader);
struct MiscCtx {
std::unique_ptr<SkBitmapController::State> state;