diff options
author | 2017-06-01 14:43:51 -0400 | |
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committer | 2017-06-01 19:23:10 +0000 | |
commit | 5df94d508ecfb62d54b757961dba611a00ff563c (patch) | |
tree | 3c1d188883c341bc22f712ed5e1508fb52e85224 /src/shaders/SkImageShader.cpp | |
parent | e0f7e164eed88912ee708de57da25ad05933366f (diff) |
have shaders that need seed_shader call it themselves
This ought to make compose shader and our sprite blitter a bit more
efficient. Compose shader can simply re-seed instead of saving the
xy values off to a buffer. The sprite blitter doesn't need xy at all.
Change-Id: Ib4b3509288810f74a4c8e2978ce2ca14d8644980
Reviewed-on: https://skia-review.googlesource.com/18405
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/shaders/SkImageShader.cpp')
-rw-r--r-- | src/shaders/SkImageShader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shaders/SkImageShader.cpp b/src/shaders/SkImageShader.cpp index d46d2558e8..bdbd382638 100644 --- a/src/shaders/SkImageShader.cpp +++ b/src/shaders/SkImageShader.cpp @@ -258,6 +258,7 @@ bool SkImageShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* dstCS, SkA } } + p->append(SkRasterPipeline::seed_shader); struct MiscCtx { std::unique_ptr<SkBitmapController::State> state; |