diff options
author | Mike Klein <mtklein@chromium.org> | 2017-06-01 14:43:51 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-06-01 19:23:10 +0000 |
commit | 5df94d508ecfb62d54b757961dba611a00ff563c (patch) | |
tree | 3c1d188883c341bc22f712ed5e1508fb52e85224 /src/shaders | |
parent | e0f7e164eed88912ee708de57da25ad05933366f (diff) |
have shaders that need seed_shader call it themselves
This ought to make compose shader and our sprite blitter a bit more
efficient. Compose shader can simply re-seed instead of saving the
xy values off to a buffer. The sprite blitter doesn't need xy at all.
Change-Id: Ib4b3509288810f74a4c8e2978ce2ca14d8644980
Reviewed-on: https://skia-review.googlesource.com/18405
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/shaders')
-rw-r--r-- | src/shaders/SkComposeShader.cpp | 8 | ||||
-rw-r--r-- | src/shaders/SkImageShader.cpp | 1 | ||||
-rw-r--r-- | src/shaders/gradients/SkGradientShader.cpp | 2 |
3 files changed, 4 insertions, 7 deletions
diff --git a/src/shaders/SkComposeShader.cpp b/src/shaders/SkComposeShader.cpp index 7735494291..be2388f4ec 100644 --- a/src/shaders/SkComposeShader.cpp +++ b/src/shaders/SkComposeShader.cpp @@ -128,24 +128,18 @@ bool SkComposeShader::onAppendStages(SkRasterPipeline* pipeline, SkColorSpace* d SkArenaAlloc* alloc, const SkMatrix& ctm, const SkPaint& paint, const SkMatrix* localM) const { struct Storage { - float fXY[4 * SkJumper_kMaxStride]; float fRGBA[4 * SkJumper_kMaxStride]; float fAlpha; }; auto storage = alloc->make<Storage>(); - // We need to save off device x,y (inputs to shader), since after calling fShaderA they - // will be smashed, and I'll need them again for fShaderB. store_rgba saves off 4 registers - // even though we only need to save r,g. - pipeline->append(SkRasterPipeline::store_rgba, storage->fXY); if (!as_SB(fShaderB)->appendStages(pipeline, dstCS, alloc, ctm, paint, localM)) { // SRC return false; } // This outputs r,g,b,a, which we'll need later when we apply the mode, but we save it off now // since fShaderB will overwrite them. pipeline->append(SkRasterPipeline::store_rgba, storage->fRGBA); - // Now we restore the device x,y for the next shader - pipeline->append(SkRasterPipeline::load_rgba, storage->fXY); + if (!as_SB(fShaderA)->appendStages(pipeline, dstCS, alloc, ctm, paint, localM)) { // DST return false; } diff --git a/src/shaders/SkImageShader.cpp b/src/shaders/SkImageShader.cpp index d46d2558e8..bdbd382638 100644 --- a/src/shaders/SkImageShader.cpp +++ b/src/shaders/SkImageShader.cpp @@ -258,6 +258,7 @@ bool SkImageShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* dstCS, SkA } } + p->append(SkRasterPipeline::seed_shader); struct MiscCtx { std::unique_ptr<SkBitmapController::State> state; diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp index 137da84d0c..d98c8c6c7e 100644 --- a/src/shaders/gradients/SkGradientShader.cpp +++ b/src/shaders/gradients/SkGradientShader.cpp @@ -422,6 +422,8 @@ bool SkGradientShaderBase::onAppendStages(SkRasterPipeline* p, return false; } + p->append(SkRasterPipeline::seed_shader); + auto* m = alloc->makeArrayDefault<float>(9); if (matrix.asAffine(m)) { p->append(SkRasterPipeline::matrix_2x3, m); |