From 5df94d508ecfb62d54b757961dba611a00ff563c Mon Sep 17 00:00:00 2001 From: Mike Klein Date: Thu, 1 Jun 2017 14:43:51 -0400 Subject: have shaders that need seed_shader call it themselves This ought to make compose shader and our sprite blitter a bit more efficient. Compose shader can simply re-seed instead of saving the xy values off to a buffer. The sprite blitter doesn't need xy at all. Change-Id: Ib4b3509288810f74a4c8e2978ce2ca14d8644980 Reviewed-on: https://skia-review.googlesource.com/18405 Reviewed-by: Herb Derby Reviewed-by: Mike Reed Commit-Queue: Mike Klein --- src/shaders/SkImageShader.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/shaders/SkImageShader.cpp') diff --git a/src/shaders/SkImageShader.cpp b/src/shaders/SkImageShader.cpp index d46d2558e8..bdbd382638 100644 --- a/src/shaders/SkImageShader.cpp +++ b/src/shaders/SkImageShader.cpp @@ -258,6 +258,7 @@ bool SkImageShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* dstCS, SkA } } + p->append(SkRasterPipeline::seed_shader); struct MiscCtx { std::unique_ptr state; -- cgit v1.2.3