aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu
diff options
context:
space:
mode:
authorGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-14 15:44:01 +0000
committerGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-14 15:44:01 +0000
commit4cb543d6057b692e1099e9f115155f0bf323a0c8 (patch)
tree66f8cbe4e7ef74221766ade874096f934c8b2031 /src/gpu
parent0d30c51c6cf45b3a08a3000b6d348c16bdec7f05 (diff)
Implement support for a Context parameter in image filters
Some upcoming work (support for expanding crop rects) requires the clip bounds to be available during filter traversal. This change replaces the SkMatrix parameter in the onFilterImage() traversals with a Context parameter. It contains the CTM, as well as the clip bounds. BUG=skia: R=reed@google.com Review URL: https://codereview.chromium.org/189913021 git-svn-id: http://skia.googlecode.com/svn/trunk@13803 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/SkGpuDevice.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index ed80c50581..e872f1ac97 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1588,8 +1588,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
static bool filter_texture(SkBaseDevice* device, GrContext* context,
GrTexture* texture, const SkImageFilter* filter,
- int w, int h, const SkMatrix& ctm, SkBitmap* result,
- SkIPoint* offset) {
+ int w, int h, const SkImageFilter::Context& ctx,
+ SkBitmap* result, SkIPoint* offset) {
SkASSERT(filter);
SkDeviceImageFilterProxy proxy(device);
@@ -1597,7 +1597,7 @@ static bool filter_texture(SkBaseDevice* device, GrContext* context,
// Save the render target and set it to NULL, so we don't accidentally draw to it in the
// filter. Also set the clip wide open and the matrix to identity.
GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
- return filter->filterImageGPU(&proxy, wrap_texture(texture), ctm, result, offset);
+ return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
} else {
return false;
}
@@ -1628,7 +1628,9 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
SkIPoint offset = SkIPoint::Make(0, 0);
SkMatrix matrix(*draw.fMatrix);
matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
- if (filter_texture(this, fContext, texture, filter, w, h, matrix, &filteredBitmap,
+ SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
+ SkImageFilter::Context ctx(matrix, clipBounds);
+ if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap,
&offset)) {
texture = (GrTexture*) filteredBitmap.getTexture();
w = filteredBitmap.width();
@@ -1734,7 +1736,9 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
SkIPoint offset = SkIPoint::Make(0, 0);
SkMatrix matrix(*draw.fMatrix);
matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
- if (filter_texture(this, fContext, devTex, filter, w, h, matrix, &filteredBitmap,
+ SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height());
+ SkImageFilter::Context ctx(matrix, clipBounds);
+ if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap,
&offset)) {
devTex = filteredBitmap.getTexture();
w = filteredBitmap.width();
@@ -1771,7 +1775,7 @@ bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
}
bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
- const SkMatrix& ctm,
+ const SkImageFilter::Context& ctx,
SkBitmap* result, SkIPoint* offset) {
// want explicitly our impl, so guard against a subclass of us overriding it
if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
@@ -1788,8 +1792,8 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
// must be pushed upstack.
SkAutoCachedTexture act(this, src, NULL, &texture);
- return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctm, result,
- offset);
+ return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx,
+ result, offset);
}
///////////////////////////////////////////////////////////////////////////////