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Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index ed80c50581..e872f1ac97 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1588,8 +1588,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
static bool filter_texture(SkBaseDevice* device, GrContext* context,
GrTexture* texture, const SkImageFilter* filter,
- int w, int h, const SkMatrix& ctm, SkBitmap* result,
- SkIPoint* offset) {
+ int w, int h, const SkImageFilter::Context& ctx,
+ SkBitmap* result, SkIPoint* offset) {
SkASSERT(filter);
SkDeviceImageFilterProxy proxy(device);
@@ -1597,7 +1597,7 @@ static bool filter_texture(SkBaseDevice* device, GrContext* context,
// Save the render target and set it to NULL, so we don't accidentally draw to it in the
// filter. Also set the clip wide open and the matrix to identity.
GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
- return filter->filterImageGPU(&proxy, wrap_texture(texture), ctm, result, offset);
+ return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
} else {
return false;
}
@@ -1628,7 +1628,9 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
SkIPoint offset = SkIPoint::Make(0, 0);
SkMatrix matrix(*draw.fMatrix);
matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
- if (filter_texture(this, fContext, texture, filter, w, h, matrix, &filteredBitmap,
+ SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
+ SkImageFilter::Context ctx(matrix, clipBounds);
+ if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap,
&offset)) {
texture = (GrTexture*) filteredBitmap.getTexture();
w = filteredBitmap.width();
@@ -1734,7 +1736,9 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
SkIPoint offset = SkIPoint::Make(0, 0);
SkMatrix matrix(*draw.fMatrix);
matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
- if (filter_texture(this, fContext, devTex, filter, w, h, matrix, &filteredBitmap,
+ SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height());
+ SkImageFilter::Context ctx(matrix, clipBounds);
+ if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap,
&offset)) {
devTex = filteredBitmap.getTexture();
w = filteredBitmap.width();
@@ -1771,7 +1775,7 @@ bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
}
bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
- const SkMatrix& ctm,
+ const SkImageFilter::Context& ctx,
SkBitmap* result, SkIPoint* offset) {
// want explicitly our impl, so guard against a subclass of us overriding it
if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
@@ -1788,8 +1792,8 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
// must be pushed upstack.
SkAutoCachedTexture act(this, src, NULL, &texture);
- return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctm, result,
- offset);
+ return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx,
+ result, offset);
}
///////////////////////////////////////////////////////////////////////////////