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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-07 23:45:31 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-07 23:45:31 +0000
commit8865d09cf81bd38359421024badde36109bbf41d (patch)
tree443682d0f036f27753e4d2626740bed62221567d /include
parent98f4e5cea30690259ef808ec063380d3ba8740b0 (diff)
Revert of Initial picture shader implementation (https://codereview.chromium.org/221923007/)
Reason for revert: breaking the buildbots. Subsequent CL only addressed CompareGMs but GenerateGMs are also failing. Original issue's description: > Initial picture shader implementation > > This CL adds an SkPictureShader class to support SkPicture-based > patterns. > > The implementation renders the picture into an SkBitmap tile and then > delegates to SkBitmapProcShader for the actual operation. > > R=reed@google.com,robertphillips@google.com,bsalomon@google.com > > Committed: http://code.google.com/p/skia/source/detail?r=14085 R=bsalomon@google.com, reed@google.com, robertphillips@google.com, fmalita@chromium.org TBR=bsalomon@google.com, fmalita@chromium.org, reed@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: bensong@google.com Review URL: https://codereview.chromium.org/227553010 git-svn-id: http://skia.googlecode.com/svn/trunk@14087 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include')
-rw-r--r--include/core/SkShader.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index 076ecf5460..acff959949 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -16,7 +16,6 @@
#include "SkPaint.h"
class SkPath;
-class SkPicture;
class GrContext;
class GrEffectRef;
@@ -346,16 +345,6 @@ public:
static SkShader* CreateBitmapShader(const SkBitmap& src,
TileMode tmx, TileMode tmy);
- /** Call this to create a new shader that will draw with the specified picture.
- *
- * @param src The picture to use inside the shader (if not NULL, its ref count
- * is incremented).
- * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
- * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
- * @return Returns a new shader object. Note: this function never returns null.
- */
- static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy);
-
SK_TO_STRING_VIRT()
SK_DEFINE_FLATTENABLE_TYPE(SkShader)