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-rw-r--r--include/core/SkShader.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index 076ecf5460..acff959949 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -16,7 +16,6 @@
#include "SkPaint.h"
class SkPath;
-class SkPicture;
class GrContext;
class GrEffectRef;
@@ -346,16 +345,6 @@ public:
static SkShader* CreateBitmapShader(const SkBitmap& src,
TileMode tmx, TileMode tmy);
- /** Call this to create a new shader that will draw with the specified picture.
- *
- * @param src The picture to use inside the shader (if not NULL, its ref count
- * is incremented).
- * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
- * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
- * @return Returns a new shader object. Note: this function never returns null.
- */
- static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy);
-
SK_TO_STRING_VIRT()
SK_DEFINE_FLATTENABLE_TYPE(SkShader)