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authorGravatar reed <reed@google.com>2015-05-12 10:28:06 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-05-12 10:28:06 -0700
commit2629697933b5cc975e45d2a45c48f803fc6cbcec (patch)
tree53730ca8354552773d93adfe7ade5f1e2bc18192 /gm/gradients_2pt_conical.cpp
parent39a9a5069b25aa8b9529118cfd0ece5f412fb56b (diff)
Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)
Reason for revert: need to wait for Blink roll (and patch android) Original issue's description: > stop calling SkScalarDiv > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1138263002
Diffstat (limited to 'gm/gradients_2pt_conical.cpp')
-rw-r--r--gm/gradients_2pt_conical.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/gm/gradients_2pt_conical.cpp b/gm/gradients_2pt_conical.cpp
index c865d7177f..f43356eaf6 100644
--- a/gm/gradients_2pt_conical.cpp
+++ b/gm/gradients_2pt_conical.cpp
@@ -40,8 +40,8 @@ static const GradData gGradData[] = {
static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
- SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center0, radius0,
@@ -53,8 +53,8 @@ static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data,
static SkShader* Make2ConicalOutsideFlip(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
- SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center1, radius1,
@@ -145,7 +145,7 @@ static SkShader* Make2ConicalZeroRadOutside(const SkPoint pts[2], const GradData
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = 0.f;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center0, radius0,
@@ -158,7 +158,7 @@ static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const Grad
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = 0.f;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center1, radius1,
@@ -170,8 +170,8 @@ static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const Grad
static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
- SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX + radius1, center1.fY);
@@ -184,8 +184,8 @@ static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data,
static SkShader* Make2ConicalEdgeY(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
- SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX, center1.fY + radius1);
@@ -199,7 +199,7 @@ static SkShader* Make2ConicalZeroRadEdgeX(const SkPoint pts[2], const GradData&
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = 0.f;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX + radius1, center1.fY);
@@ -213,7 +213,7 @@ static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData&
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = 0.f;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX, center1.fY + radius1);
@@ -226,8 +226,8 @@ static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData&
static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
- SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX - radius1 + radius0, center1.fY);
@@ -240,8 +240,8 @@ static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data,
static SkShader* Make2ConicalTouchY(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
- SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX, center1.fY + radius1 - radius0);