diff options
author | reed <reed@google.com> | 2015-05-12 10:28:06 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-05-12 10:28:06 -0700 |
commit | 2629697933b5cc975e45d2a45c48f803fc6cbcec (patch) | |
tree | 53730ca8354552773d93adfe7ade5f1e2bc18192 /gm/gradients_2pt_conical.cpp | |
parent | 39a9a5069b25aa8b9529118cfd0ece5f412fb56b (diff) |
Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)
Reason for revert:
need to wait for Blink roll (and patch android)
Original issue's description:
> stop calling SkScalarDiv
>
> BUG=skia:
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a
TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1138263002
Diffstat (limited to 'gm/gradients_2pt_conical.cpp')
-rw-r--r-- | gm/gradients_2pt_conical.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/gm/gradients_2pt_conical.cpp b/gm/gradients_2pt_conical.cpp index c865d7177f..f43356eaf6 100644 --- a/gm/gradients_2pt_conical.cpp +++ b/gm/gradients_2pt_conical.cpp @@ -40,8 +40,8 @@ static const GradData gGradData[] = { static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center0, radius0, @@ -53,8 +53,8 @@ static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data, static SkShader* Make2ConicalOutsideFlip(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center1, radius1, @@ -145,7 +145,7 @@ static SkShader* Make2ConicalZeroRadOutside(const SkPoint pts[2], const GradData SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = 0.f; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center0, radius0, @@ -158,7 +158,7 @@ static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const Grad SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = 0.f; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center1, radius1, @@ -170,8 +170,8 @@ static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const Grad static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX + radius1, center1.fY); @@ -184,8 +184,8 @@ static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data, static SkShader* Make2ConicalEdgeY(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX, center1.fY + radius1); @@ -199,7 +199,7 @@ static SkShader* Make2ConicalZeroRadEdgeX(const SkPoint pts[2], const GradData& SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = 0.f; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX + radius1, center1.fY); @@ -213,7 +213,7 @@ static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData& SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = 0.f; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX, center1.fY + radius1); @@ -226,8 +226,8 @@ static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData& static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX - radius1 + radius0, center1.fY); @@ -240,8 +240,8 @@ static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data, static SkShader* Make2ConicalTouchY(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX, center1.fY + radius1 - radius0); |