diff options
Diffstat (limited to 'gm/gradients_2pt_conical.cpp')
-rw-r--r-- | gm/gradients_2pt_conical.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/gm/gradients_2pt_conical.cpp b/gm/gradients_2pt_conical.cpp index c865d7177f..f43356eaf6 100644 --- a/gm/gradients_2pt_conical.cpp +++ b/gm/gradients_2pt_conical.cpp @@ -40,8 +40,8 @@ static const GradData gGradData[] = { static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center0, radius0, @@ -53,8 +53,8 @@ static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data, static SkShader* Make2ConicalOutsideFlip(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center1, radius1, @@ -145,7 +145,7 @@ static SkShader* Make2ConicalZeroRadOutside(const SkPoint pts[2], const GradData SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = 0.f; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center0, radius0, @@ -158,7 +158,7 @@ static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const Grad SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = 0.f; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center1, radius1, @@ -170,8 +170,8 @@ static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const Grad static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX + radius1, center1.fY); @@ -184,8 +184,8 @@ static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data, static SkShader* Make2ConicalEdgeY(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX, center1.fY + radius1); @@ -199,7 +199,7 @@ static SkShader* Make2ConicalZeroRadEdgeX(const SkPoint pts[2], const GradData& SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = 0.f; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX + radius1, center1.fY); @@ -213,7 +213,7 @@ static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData& SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = 0.f; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX, center1.fY + radius1); @@ -226,8 +226,8 @@ static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData& static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX - radius1 + radius0, center1.fY); @@ -240,8 +240,8 @@ static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data, static SkShader* Make2ConicalTouchY(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center1.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center0.set(center1.fX, center1.fY + radius1 - radius0); |