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video.c
Commit message (
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Author
Age
*
vo_opengl: avoid outputting ultra-wide-gamut by default
Niklas Haas
2016-06-07
*
vo_opengl: also collect upload perfdata for hwdec
Niklas Haas
2016-06-07
*
vo_opengl: expose performance timers as properties
Niklas Haas
2016-06-07
*
vo_opengl: add time queries
Niklas Haas
2016-06-07
*
vo_opengl: somewhat simplify suboption handling mess
wm4
2016-06-04
*
vo_opengl: cleanup icc + runtime option changing behavior
wm4
2016-06-04
*
vo_opengl: minor simplification to gl_lcms_set_memory_profile()
wm4
2016-06-04
*
vo_opengl: remove pointless NULL-check
wm4
2016-06-04
*
vo_opengl: move all icc handling from vo_opengl.c to video.c
wm4
2016-06-03
*
vo_opengl: fix giant memory leaks with icc profiles
wm4
2016-06-03
*
vo_opengl: default hdr-tone-mapping to hable
Niklas Haas
2016-05-30
*
vo_opengl: refactor HDR mechanism
Niklas Haas
2016-05-30
*
vo_opengl: add hable tone-mapping algorithm
Niklas Haas
2016-05-30
*
vo_opengl: rename tone-mapping=simple to reinhard
Niklas Haas
2016-05-30
*
vo_opengl: enable color management on GLES
James Ross-Gowan
2016-05-27
*
vo_opengl: fix other minor namespace issues
wm4
2016-05-23
*
vo_opengl: rename glUploadTex, drop unused parameter
wm4
2016-05-23
*
vo_opengl: make PBOs work on GLES 3.x
wm4
2016-05-23
*
vo_opengl: remove non-working rgb/rgba FBO formats
wm4
2016-05-20
*
vo_opengl: change error state handling and fix hwdec crashes on errors
wm4
2016-05-19
*
vo_opengl: d3d11egl: enable "required" GLSL extensions
wm4
2016-05-19
*
vo_opengl: fix/simplify reinitialization on dynamic reconfiguration
wm4
2016-05-18
*
vo_opengl: skip tonemapping if the output trc is HDR
Niklas Haas
2016-05-16
*
vo_opengl: copy over HDR parameters to dumb_mode
Niklas Haas
2016-05-16
*
vo_opengl: fall back to gamma2.2 by default for HDR content
Niklas Haas
2016-05-16
*
vo_opengl: remove unnecessary casts
wm4
2016-05-16
*
vo_opengl: remove another unneeded allocation
wm4
2016-05-16
*
vo_opengl: remove possibly undefined behavior
wm4
2016-05-16
*
vo_opengl: free to-be-added hook on hook array overflow
wm4
2016-05-16
*
vo_opengl: never clear file cache
wm4
2016-05-16
*
vo_opengl: implement more HDR tonemapping algorithms
Niklas Haas
2016-05-16
*
vo_opengl: avoid redundant double-gamma conversion
Niklas Haas
2016-05-16
*
vo_opengl: implement HDR (SMPTE ST2084)
Niklas Haas
2016-05-16
*
vo_opengl: use enums for choice options internally
Niklas Haas
2016-05-16
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vo_opengl: abstract hook texture access behind macro
Niklas Haas
2016-05-15
*
vo_opengl: make the screen blue on shader errors
Niklas Haas
2016-05-15
*
vo_opengl: use RPN expressions for user hook sizes
Niklas Haas
2016-05-15
*
vo_opengl: support external user hooks
Niklas Haas
2016-05-15
*
vo_opengl: add optional hook points
Niklas Haas
2016-05-15
*
vo_opengl: add hooks and rework pass_read_video
Niklas Haas
2016-05-15
*
vo_opengl: minor change to scaler_resizes_only
Niklas Haas
2016-05-15
*
vo_opengl: partially fix 0bgr format support
wm4
2016-05-13
*
vo_opengl: drop duplicate LUMINANCE_ALPHA handling
wm4
2016-05-13
*
vo_opengl: minor simplification
wm4
2016-05-13
*
vo_opengl: slightly better FBO format check
wm4
2016-05-12
*
vo_opengl: disable scalers on ES2
wm4
2016-05-12
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
*
vo_opengl: correctly disable interpolation if tscale can't be used
wm4
2016-05-12
*
vo_opengl: don't use dumb-mode with 10 bit integer texture hack
wm4
2016-05-11
*
vo_opengl: fix passing along swizzle from hwdec interop
wm4
2016-05-10
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