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* vo_opengl: do not leak previous FBO when reallocating itGravatar wm42016-06-08
* hwdec_d3d11eglrgb: reduce log level when probingGravatar James Ross-Gowan2016-06-09
* vo_opengl: hwdec_d3d11egl: remove broken code on error pathGravatar wm42016-06-08
* build: silence -Wunused-resultGravatar Niklas Haas2016-06-07
* vo_opengl: avoid outputting ultra-wide-gamut by defaultGravatar Niklas Haas2016-06-07
* vo_opengl: also collect upload perfdata for hwdecGravatar Niklas Haas2016-06-07
* vo_opengl: expose performance timers as propertiesGravatar Niklas Haas2016-06-07
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* vo_opengl: angle: prevent DXGI hooking Alt+EnterGravatar James Ross-Gowan2016-06-07
* vo_opengl: apply vo-cmdline command incrementallyGravatar wm42016-06-05
* vo_opengl_cb: icc-profile-auto does not and will not workGravatar wm42016-06-05
* vo_opengl: possibly update icc profile after changing optionsGravatar wm42016-06-05
* vo_opengl: somewhat simplify suboption handling messGravatar wm42016-06-04
* vo_opengl: cleanup icc + runtime option changing behaviorGravatar wm42016-06-04
* vo_opengl: minor simplification to gl_lcms_set_memory_profile()Gravatar wm42016-06-04
* vo_opengl: remove pointless NULL-checkGravatar wm42016-06-04
* vo_opengl: move all icc handling from vo_opengl.c to video.cGravatar wm42016-06-03
* vo_opengl: move struct lut3d definitionGravatar wm42016-06-03
* vo_opengl: fix giant memory leaks with icc profilesGravatar wm42016-06-03
* wayland: mark existing dnd entry print as debug rather than an errorGravatar Rostislav Pehlivanov2016-05-31
* wayland: correctly report display refresh rateGravatar Rostislav Pehlivanov2016-05-31
* vo_opengl: default hdr-tone-mapping to hableGravatar Niklas Haas2016-05-30
* vo_opengl: refactor HDR mechanismGravatar Niklas Haas2016-05-30
* wayland: implement HIDPI supportGravatar Rostislav Pehlivanov2016-05-30
* vo_opengl: add hable tone-mapping algorithmGravatar Niklas Haas2016-05-30
* vo_opengl: rename tone-mapping=simple to reinhardGravatar Niklas Haas2016-05-30
* w32_common: center window on original window center on video resizeGravatar maniak13492016-05-30
* video: remove d3d11 video processor use from OpenGL interopGravatar wm42016-05-29
* vo_opengl: angle: enable DirectCompositionGravatar James Ross-Gowan2016-05-29
* vo_opengl: skip junk before first user shader passGravatar Niklas Haas2016-05-27
* vo_opengl: enable color management on GLESGravatar James Ross-Gowan2016-05-27
* vo_opengl: fix superxbr shader compilation on ESGravatar wm42016-05-26
* vo_opengl: always autoselect ANGLE as backend if availableGravatar wm42016-05-26
* hwdec_d3d11egl: call ID3D11DeviceContext::FlushGravatar wm42016-05-24
* vo_xv: Handle incorrect size returned by Xv(Shm)CreateImageGravatar dequis2016-05-24
* vo_opengl: fix other minor namespace issuesGravatar wm42016-05-23
* vo_opengl: rename glUploadTex, drop unused parameterGravatar wm42016-05-23
* vo_opengl: unify PBO and normal OSD texture upload pathGravatar wm42016-05-23
* vo_opengl: make ES float texture format checks stricterGravatar wm42016-05-23
* vo_opengl: make PBOs work on GLES 3.xGravatar wm42016-05-23
* vo_opengl: remove unused glDrawBufferGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23
* vo_opengl: slightly improve logging of loaded extensionsGravatar wm42016-05-23
* w32_common: make VOCTRL_SET_UNFS_WINDOW_SIZE resize the window around its centerGravatar maniak13492016-05-22
* w32_common: center window on original window center on resize to fit screenGravatar maniak13492016-05-22
* w32_common: update stored client area size on window resizeGravatar maniak13492016-05-22
* vo_opengl: remove non-working rgb/rgba FBO formatsGravatar wm42016-05-20
* vo_opengl: require at least ES 3.0 for float texturesGravatar wm42016-05-19
* vo_opengl: change error state handling and fix hwdec crashes on errorsGravatar wm42016-05-19
* vo_opengl: d3d11egl: enable "required" GLSL extensionsGravatar wm42016-05-19