diff options
author | Niklas Haas <git@nand.wakku.to> | 2016-05-30 20:11:14 +0200 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2016-05-30 20:17:35 +0200 |
commit | 68c77d955f4d0c5269f8ea1be6e42e95110bbec0 (patch) | |
tree | 576a06814b196d9482c98a2b854228d68645b197 /video/out | |
parent | 45c3e0f0d0c836158ab38db53156bb6461ad7437 (diff) |
vo_opengl: default hdr-tone-mapping to hable
This algorithm works really well. Setting it is a much better
"out-of-the-box" experience than just clipping, which will always look
ugly.
In other words, with this default, users of mpv will just be able to
play HDR content without even realizing it's HDR (pretty much).
Diffstat (limited to 'video/out')
-rw-r--r-- | video/out/opengl/video.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index f0a2401172..1f053d4fc1 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -322,6 +322,7 @@ const struct gl_video_opts gl_video_opts_def = { .prescale_passes = 1, .prescale_downscaling_threshold = 2.0f, .target_brightness = 250, + .hdr_tone_mapping = TONE_MAPPING_HABLE, .tone_mapping_param = NAN, }; @@ -352,6 +353,7 @@ const struct gl_video_opts gl_video_opts_hq_def = { .prescale_passes = 1, .prescale_downscaling_threshold = 2.0f, .target_brightness = 250, + .hdr_tone_mapping = TONE_MAPPING_HABLE, .tone_mapping_param = NAN, }; |