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path: root/video/out/opengl/video.c
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* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21
* vo_opengl: add a gamut warning featureGravatar Niklas Haas2017-09-10
* vo_opengl: add support for vulkan GLSL dialectGravatar Niklas Haas2017-09-04
* vo_opengl: use rgba16 for 3DLUTs instead of rgb16Gravatar Niklas Haas2017-09-04
* vo_opengl: refactor scaler LUT weight packing/loadingGravatar Niklas Haas2017-09-04
* vo_opengl: scale deband-grain to the signal rangeGravatar Niklas Haas2017-09-03
* vo_opengl: fix overlay mode (again)Gravatar wm42017-08-30
* vo_opengl: don't discard buffered video on redundant resize callsGravatar wm42017-08-29
* video: redo video equalizer option handlingGravatar wm42017-08-22
* options: add a thread-safe way to notify option updatesGravatar wm42017-08-22
* vo_opengl: refactor tex_upload to ra_buf_poolGravatar Niklas Haas2017-08-22
* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
* vo_opengl: remove redundant #defines in unsharp_hookGravatar Niklas Haas2017-08-17
* vo_rpi: fix operationGravatar wm42017-08-15
* vo_opengl: remove DR image layouting code to rendererGravatar wm42017-08-14
* rpi: fix buildGravatar wm42017-08-11
* vo_opengl: remove some indirect GL header inclusions from core rendererGravatar wm42017-08-10
* vo_opengl: separate hwdec context and mapping, port it to use raGravatar wm42017-08-10
* vo_opengl: shrink the hwdec overlay APIGravatar wm42017-08-09
* vo_opengl: call ra_free() in the correct contextGravatar wm42017-08-07
* vo_opengl: further GL API use separationGravatar wm42017-08-07
* vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is usedGravatar wm42017-08-07
* vo_opengl: drop pointless fbotex_init() functionGravatar wm42017-08-07
* vo_opengl: generalize ra_buf to support other buffer objectsGravatar Niklas Haas2017-08-07
* vo_opengl: only mark frames as fresh if they contain a new imageGravatar Niklas Haas2017-08-06
* vo_opengl: measure pass_draw_osd as a wholeGravatar Niklas Haas2017-08-06
* vo_opengl: move timers to struct raGravatar Niklas Haas2017-08-06
* vo_opengl: move GL state resetting to vo_opengl_cbGravatar wm42017-08-05
* vo_opengl: move shader handling to raGravatar wm42017-08-05
* vo_opengl: organize ra PBO flag slightly differentlyGravatar wm42017-08-05
* vo_opengl: make OSD code use ra for texturesGravatar wm42017-08-05
* vo_opengl: always use GL_TRIANGLES for all primitivesGravatar wm42017-08-05
* vo_opengl: pass ra objects during rendering instead of GL objectsGravatar wm42017-08-05
* vo_opengl: make fbotex helper use raGravatar wm42017-08-05
* vo_opengl: support embedded ICC profilesGravatar Niklas Haas2017-08-03
* vo_opengl: don't precompute texcoord in global scopeGravatar Niklas Haas2017-08-03
* vo_opengl: make compute shaders more flexibleGravatar Niklas Haas2017-08-03
* vo_opengl: simplify/fix user shader texturesGravatar wm42017-08-03
* vo_opengl: generalize HDR tone mapping to gamut mappingGravatar Niklas Haas2017-08-03
* vo_opengl: manage user shader textures with raGravatar wm42017-07-30
* vo_opengl: fix dither texture filterGravatar wm42017-07-30
* vo_opengl: manage ICC LUT texture via raGravatar wm42017-07-29
* vo_opengl: manage scaler LUT textures via raGravatar wm42017-07-29
* vo_opengl: manage dither texture via raGravatar wm42017-07-29
* vo_opengl: do not use GL format conversion on texture uploadGravatar wm42017-07-29
* vo_opengl: use ra_* for format negotiation tooGravatar wm42017-07-29
* vo_opengl: support loading custom user texturesGravatar Niklas Haas2017-07-27
* vo_opengl: slightly refactor user_shaders codeGravatar Niklas Haas2017-07-27
* vo_opengl: fix mpgl_caps bit checkGravatar Niklas Haas2017-07-27
* vo_opengl: start work on rendering API abstractionGravatar wm42017-07-26