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opengl
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video.c
Commit message (
Expand
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Author
Age
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21
*
vo_opengl: add a gamut warning feature
Niklas Haas
2017-09-10
*
vo_opengl: add support for vulkan GLSL dialect
Niklas Haas
2017-09-04
*
vo_opengl: use rgba16 for 3DLUTs instead of rgb16
Niklas Haas
2017-09-04
*
vo_opengl: refactor scaler LUT weight packing/loading
Niklas Haas
2017-09-04
*
vo_opengl: scale deband-grain to the signal range
Niklas Haas
2017-09-03
*
vo_opengl: fix overlay mode (again)
wm4
2017-08-30
*
vo_opengl: don't discard buffered video on redundant resize calls
wm4
2017-08-29
*
video: redo video equalizer option handling
wm4
2017-08-22
*
options: add a thread-safe way to notify option updates
wm4
2017-08-22
*
vo_opengl: refactor tex_upload to ra_buf_pool
Niklas Haas
2017-08-22
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
*
vo_opengl: remove redundant #defines in unsharp_hook
Niklas Haas
2017-08-17
*
vo_rpi: fix operation
wm4
2017-08-15
*
vo_opengl: remove DR image layouting code to renderer
wm4
2017-08-14
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rpi: fix build
wm4
2017-08-11
*
vo_opengl: remove some indirect GL header inclusions from core renderer
wm4
2017-08-10
*
vo_opengl: separate hwdec context and mapping, port it to use ra
wm4
2017-08-10
*
vo_opengl: shrink the hwdec overlay API
wm4
2017-08-09
*
vo_opengl: call ra_free() in the correct context
wm4
2017-08-07
*
vo_opengl: further GL API use separation
wm4
2017-08-07
*
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
wm4
2017-08-07
*
vo_opengl: drop pointless fbotex_init() function
wm4
2017-08-07
*
vo_opengl: generalize ra_buf to support other buffer objects
Niklas Haas
2017-08-07
*
vo_opengl: only mark frames as fresh if they contain a new image
Niklas Haas
2017-08-06
*
vo_opengl: measure pass_draw_osd as a whole
Niklas Haas
2017-08-06
*
vo_opengl: move timers to struct ra
Niklas Haas
2017-08-06
*
vo_opengl: move GL state resetting to vo_opengl_cb
wm4
2017-08-05
*
vo_opengl: move shader handling to ra
wm4
2017-08-05
*
vo_opengl: organize ra PBO flag slightly differently
wm4
2017-08-05
*
vo_opengl: make OSD code use ra for textures
wm4
2017-08-05
*
vo_opengl: always use GL_TRIANGLES for all primitives
wm4
2017-08-05
*
vo_opengl: pass ra objects during rendering instead of GL objects
wm4
2017-08-05
*
vo_opengl: make fbotex helper use ra
wm4
2017-08-05
*
vo_opengl: support embedded ICC profiles
Niklas Haas
2017-08-03
*
vo_opengl: don't precompute texcoord in global scope
Niklas Haas
2017-08-03
*
vo_opengl: make compute shaders more flexible
Niklas Haas
2017-08-03
*
vo_opengl: simplify/fix user shader textures
wm4
2017-08-03
*
vo_opengl: generalize HDR tone mapping to gamut mapping
Niklas Haas
2017-08-03
*
vo_opengl: manage user shader textures with ra
wm4
2017-07-30
*
vo_opengl: fix dither texture filter
wm4
2017-07-30
*
vo_opengl: manage ICC LUT texture via ra
wm4
2017-07-29
*
vo_opengl: manage scaler LUT textures via ra
wm4
2017-07-29
*
vo_opengl: manage dither texture via ra
wm4
2017-07-29
*
vo_opengl: do not use GL format conversion on texture upload
wm4
2017-07-29
*
vo_opengl: use ra_* for format negotiation too
wm4
2017-07-29
*
vo_opengl: support loading custom user textures
Niklas Haas
2017-07-27
*
vo_opengl: slightly refactor user_shaders code
Niklas Haas
2017-07-27
*
vo_opengl: fix mpgl_caps bit check
Niklas Haas
2017-07-27
*
vo_opengl: start work on rendering API abstraction
wm4
2017-07-26
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