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path: root/demos/opengl/quaternion_demo.cpp
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* Fixed compilation error due to obsolete internal::abs and internal::sqrt ↵Gravatar Abhijit Kundu2014-03-26
| | | | function calls
* Automatic relicensing to MPL2 using Keirs script. Manual fixup follows.Gravatar Benoit Jacob2012-07-13
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* bug #86 : use internal:: namespace instead of ei_ prefixGravatar Benoit Jacob2010-10-25
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* Fixed Geometry module failures.Gravatar Hauke Heibel2010-08-17
| | | | | | | | | Removed default parameter from Transform. Removed the TransformXX typedefs. Removed references to TransformXX from unit tests and docs. Assigning Transforms to a sub-group is now forbidden at compile time. Products should now properly support the Isometry flag. Fixed alignment checks in MapBase.
* fix compilation of quaternion demoGravatar Gael Guennebaud2010-07-21
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* email changeGravatar Gael Guennebaud2010-06-24
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* remove sentence "Eigen itself is part of the KDE project."Gravatar Benoit Jacob2009-05-22
| | | | it never made very precise sense. but now does it still make any?
* opengl demo: add aligned operator new where appropriate and remove myGravatar Gael Guennebaud2009-03-13
| | | | mess...
* * fix Quaternion::setFromTwoVectors (thanks to "benv" from the forum)Gravatar Gael Guennebaud2009-02-17
| | | | | | | | * extend PartialRedux::cross() to any matrix sizes with automatic vectorization when possible * unit tests: add "geo_" prefix to all unit tests related to the geometry module and start splitting the big "geometry.cpp" tests to multiple smaller ones (also include new tests)
* * Quaternion: added dot product and angularDistance functions. The latter isGravatar Gael Guennebaud2008-09-11
| | | | | | based on the former. * opengl_demo: makes IcoSphere better (vertices are instanciated only once) and removed the generation of a big geometry for the fancy spheres...
* opengl demo, now working:Gravatar Gael Guennebaud2008-09-09
| | | | | | - quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad) - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere or the standard approach mapping mouse displacements as rotations around camera's axes.
* various stuff in opengl demos such as a better model,Gravatar Gael Guennebaud2008-09-09
| | | | | stable trackball for the fly navigation mode, and started to put some GUI elements...
* started a small OpenGL demo making use of Eigen's geometry featuresGravatar Gael Guennebaud2008-09-07