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authorGravatar Benoit Jacob <jacob.benoit.1@gmail.com>2010-10-25 10:15:22 -0400
committerGravatar Benoit Jacob <jacob.benoit.1@gmail.com>2010-10-25 10:15:22 -0400
commit4716040703be1ee906439385d20475dcddad5ce3 (patch)
tree8efd3cf3007d8360e66f38e2d280127cbb70daa6 /demos/opengl/quaternion_demo.cpp
parentca85a1f6c5fc33ac382aa2d7ba2da63d55d3223e (diff)
bug #86 : use internal:: namespace instead of ei_ prefix
Diffstat (limited to 'demos/opengl/quaternion_demo.cpp')
-rw-r--r--demos/opengl/quaternion_demo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/demos/opengl/quaternion_demo.cpp b/demos/opengl/quaternion_demo.cpp
index 9d496f922..899075669 100644
--- a/demos/opengl/quaternion_demo.cpp
+++ b/demos/opengl/quaternion_demo.cpp
@@ -249,7 +249,7 @@ void RenderingWidget::drawScene()
gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1));
// draw the fractal object
- float sqrt3 = ei_sqrt(3.);
+ float sqrt3 = internal::sqrt(3.);
glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data());
glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data());
glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data());