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authorGravatar Benoit Jacob <jacob.benoit.1@gmail.com>2010-10-25 10:15:22 -0400
committerGravatar Benoit Jacob <jacob.benoit.1@gmail.com>2010-10-25 10:15:22 -0400
commit4716040703be1ee906439385d20475dcddad5ce3 (patch)
tree8efd3cf3007d8360e66f38e2d280127cbb70daa6 /demos/opengl
parentca85a1f6c5fc33ac382aa2d7ba2da63d55d3223e (diff)
bug #86 : use internal:: namespace instead of ei_ prefix
Diffstat (limited to 'demos/opengl')
-rw-r--r--demos/opengl/gpuhelper.h8
-rw-r--r--demos/opengl/quaternion_demo.cpp2
-rw-r--r--demos/opengl/trackball.cpp2
3 files changed, 6 insertions, 6 deletions
diff --git a/demos/opengl/gpuhelper.h b/demos/opengl/gpuhelper.h
index c7b924b0e..d0fe71bc7 100644
--- a/demos/opengl/gpuhelper.h
+++ b/demos/opengl/gpuhelper.h
@@ -67,7 +67,7 @@ class GpuHelper
template<typename Scalar, typename Derived>
void loadMatrix(
- const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&,
+ const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget);
/** Make the matrix \a matrixTarget the current OpenGL matrix target.
@@ -86,7 +86,7 @@ class GpuHelper
template<typename Scalar, typename Derived>
void pushMatrix(
- const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&,
+ const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget);
/** Push and clone the OpenGL matrix \a matrixTarget
@@ -161,7 +161,7 @@ void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum ma
template<typename Scalar, typename Derived>
void GpuHelper::loadMatrix(
- const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&,
+ const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
@@ -190,7 +190,7 @@ inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GL
template<typename Scalar, typename Derived>
void GpuHelper::pushMatrix(
- const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&,
+ const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget)
{
pushMatrix(matrixTarget);
diff --git a/demos/opengl/quaternion_demo.cpp b/demos/opengl/quaternion_demo.cpp
index 9d496f922..899075669 100644
--- a/demos/opengl/quaternion_demo.cpp
+++ b/demos/opengl/quaternion_demo.cpp
@@ -249,7 +249,7 @@ void RenderingWidget::drawScene()
gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1));
// draw the fractal object
- float sqrt3 = ei_sqrt(3.);
+ float sqrt3 = internal::sqrt(3.);
glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data());
glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data());
glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data());
diff --git a/demos/opengl/trackball.cpp b/demos/opengl/trackball.cpp
index 05e45c1d0..f8da7779a 100644
--- a/demos/opengl/trackball.cpp
+++ b/demos/opengl/trackball.cpp
@@ -38,7 +38,7 @@ void Trackball::track(const Vector2i& point2D)
{
Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized();
float cos_angle = mLastPoint3D.dot(newPoint3D);
- if ( ei_abs(cos_angle) < 1.0 )
+ if ( internal::abs(cos_angle) < 1.0 )
{
float angle = 2. * acos(cos_angle);
if (mMode==Around)