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* Fixup EmuWindow interface and implementations thereof.Gravatar Tony Wasserka2014-11-18
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* Viewport scaling and display density independenceGravatar Kevin Hartman2014-11-18
| | | | | The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
* Add `override` keyword through the code.Gravatar Yuri Kunde Schlesner2014-10-26
| | | | This was automated using `clang-modernize`.
* Only check OpenGL shader log if size is >1.Gravatar Yuri Kunde Schlesner2014-10-21
| | | | | | | | This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
* Rework OpenGL renderer.Gravatar Yuri Kunde Schlesner2014-10-12
| | | | | | | | | The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
* OpenGL renderer: Shuffle initialization code around and rename functions.Gravatar Yuri Kunde Schlesner2014-10-12
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* Remove virtual inheritance from RendererOpenGLGravatar Yuri Kunde Schlesner2014-10-12
| | | | Also make destructor virtual so that instances are properly destructed.
* Merge pull request #97 from archshift/cleanupGravatar bunnei2014-09-13
|\ | | | | Small, general code cleanup
* | Moved common_types::Rect from common to Common namespaceGravatar archshift2014-09-08
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| * renderer_opengl.cpp: improved alignment for readabilityGravatar archshift2014-09-07
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* Replace GLEW with a glLoadGen loader.Gravatar Yuri Kunde Schlesner2014-09-01
| | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
* Downgrade GLSL version to 1.50 (compatible with GL 3.2)Gravatar Yuri Kunde Schlesner2014-08-28
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* VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.Gravatar bunnei2014-08-26
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* Rewrite of OpenGL renderer, including OS X supportGravatar Kevin Hartman2014-08-25
| | | | | | Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
* Pica/GPU: Change hardware registers to use physical addresses rather than ↵Gravatar Tony Wasserka2014-08-12
| | | | | | | virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
* Remove the fancy RegisterSet class introduced in 4c2bff61e.Gravatar Tony Wasserka2014-08-12
| | | | | While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
* Use uniform formatting when printing hexadecimal numbers.Gravatar Tony Wasserka2014-07-23
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* RegisterSet: Simplify code by using structs for register definition instead ↵Gravatar Tony Wasserka2014-07-23
| | | | of unions.
* GPU: Make use of RegisterSet.Gravatar Tony Wasserka2014-07-23
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* Renderer: Fix component order in bottom framebuffer.Gravatar Tony Wasserka2014-07-23
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* Renderer: Respect the active_fb GPU register.Gravatar Tony Wasserka2014-07-23
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* Renderer: Add a few TODOs.Gravatar Tony Wasserka2014-07-23
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* Rename LCD to GPU.Gravatar Tony Wasserka2014-06-12
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* common_types: Changed BasicRect back to Rect, in the common namespaceGravatar archshift2014-05-19
| | | | Only Rect is in the namespace for now; the rest of common should be added in the future
* Merge remote-tracking branch 'upstream/master' into issue-7-fixGravatar archshift2014-05-16
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| * Update FlipFramebufferGravatar Sethpaien2014-05-08
| | | | | | Less calculations + fix
* | Reverse debugging changesGravatar archshift2014-04-30
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* | TGA dumps work, courtesy of @bunneiGravatar archshift2014-04-30
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* | Xcode complains that the class name is redundant.Gravatar archshift2014-04-27
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* | Rect to BasicRectGravatar archshift2014-04-27
|/ | | | Somewhere along the line an OSX header had already taken the name Rect.
* removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classGravatar bunnei2014-04-27
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* fixed renderer to use correct framebuffer locationGravatar bunnei2014-04-27
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* fixed GL context acquire (applies to Qt GUI only)Gravatar bunnei2014-04-21
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* renamed hw_lcd module to just lcdGravatar bunnei2014-04-17
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* fixed framebuffer color orderGravatar bunnei2014-04-17
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* removed hard-coded framebuffer addresses from renderer_opengl.cppGravatar bunnei2014-04-16
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* fixed project includes to use new directory structureGravatar bunnei2014-04-08
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* got rid of 'src' folders in each sub-projectGravatar bunnei2014-04-08