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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-03 16:00:52 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-12 02:17:21 +0200
commit9c781a6c7646a3f30c23adae75e1879b7fc47d0f (patch)
tree76f32e7dc447e661f9f34303609cf4aed23d7a5b /src/video_core/renderer_opengl
parent29365e67d621dc732997c5b7a5269fa2dfda09ab (diff)
Remove the fancy RegisterSet class introduced in 4c2bff61e.
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index d0a8ec1d..02b17456 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -78,8 +78,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
*/
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
- const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
- const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
+ const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
+ const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
const u32 active_fb_top = (framebuffer_top.active_fb == 1)
? framebuffer_top.address_left2
: framebuffer_top.address_left1;