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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-07-16 09:19:42 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-07-23 00:33:08 +0200
commit9b96407e8e4879663e0678e22df569b9193397b5 (patch)
tree94522cdea06009288e76142c89a815c5dc7d7adf /src/video_core/renderer_opengl
parent9d618d0b705e3b8de5594512a555f469631e274b (diff)
Renderer: Add a few TODOs.
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 70af47c5..064f47e3 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -61,10 +61,11 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
int in_coord = 0;
for (int x = 0; x < VideoCore::kScreenTopWidth; x++) {
for (int y = VideoCore::kScreenTopHeight-1; y >= 0; y--) {
+ // TODO: Properly support other framebuffer formats
int out_coord = (x + y * VideoCore::kScreenTopWidth) * 3;
- out[out_coord] = in[in_coord];
- out[out_coord + 1] = in[in_coord + 1];
- out[out_coord + 2] = in[in_coord + 2];
+ out[out_coord] = in[in_coord]; // blue?
+ out[out_coord + 1] = in[in_coord + 1]; // green?
+ out[out_coord + 2] = in[in_coord + 2]; // red?
in_coord+=3;
}
}
@@ -77,6 +78,12 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
*/
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
+ DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
+ GPU::g_regs.top_framebuffer.stride * GPU::g_regs.top_framebuffer.height,
+ GPU::GetFramebufferAddr(GPU::g_regs.framebuffer_top_left_1), (int)GPU::g_regs.top_framebuffer.width,
+ (int)GPU::g_regs.top_framebuffer.height, (int)GPU::g_regs.top_framebuffer.format);
+
+ // TODO: This should consider the GPU registers for framebuffer width, height and stride.
FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);