aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/video_core/renderer_opengl
diff options
context:
space:
mode:
authorGravatar bunnei <bunneidev@gmail.com>2014-08-26 17:34:52 -0400
committerGravatar bunnei <bunneidev@gmail.com>2014-08-26 17:34:52 -0400
commit20d169e4a1753bf85c19c2799ace8b50fa2e3fa3 (patch)
tree9b90eb8eda2a89eeb7302d9fa5af79a466cd695b /src/video_core/renderer_opengl
parentfef62d0e54c4c8422e74a24053953262618fed11 (diff)
VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp14
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h1
2 files changed, 11 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index dc1b8e28..6470245e 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -49,12 +49,17 @@ RendererOpenGL::RendererOpenGL() {
resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
// Initialize screen info
- screen_info.Top().width = VideoCore::kScreenTopWidth;
- screen_info.Top().height = VideoCore::kScreenTopHeight;
- screen_info.Top().flipped_xfb_data = xfb_top_flipped;
+ const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
+ const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
+
+ screen_info.Top().width = VideoCore::kScreenTopWidth;
+ screen_info.Top().height = VideoCore::kScreenTopHeight;
+ screen_info.Top().stride = framebuffer_top.stride;
+ screen_info.Top().flipped_xfb_data = xfb_top_flipped;
screen_info.Bottom().width = VideoCore::kScreenBottomWidth;
screen_info.Bottom().height = VideoCore::kScreenBottomHeight;
+ screen_info.Bottom().stride = framebuffer_sub.stride;
screen_info.Bottom().flipped_xfb_data = xfb_bottom_flipped;
}
@@ -90,8 +95,8 @@ void RendererOpenGL::SwapBuffers() {
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
void RendererOpenGL::FlipFramebuffer(const u8* raw_data, ScreenInfo& screen_info) {
- int in_coord = 0;
for (int x = 0; x < screen_info.width; x++) {
+ int in_coord = x * screen_info.stride;
for (int y = screen_info.height-1; y >= 0; y--) {
// TODO: Properly support other framebuffer formats
int out_coord = (x + y * screen_info.width) * 3;
@@ -184,6 +189,7 @@ void RendererOpenGL::InitFramebuffer() {
}
void RendererOpenGL::RenderFramebuffer() {
+ glViewport(0, 0, resolution_width, resolution_height);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_id);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index b21092f0..423467e4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -57,6 +57,7 @@ private:
// Properties
int width;
int height;
+ int stride; ///< Number of bytes between the coordinates (0,0) and (1,0)
// OpenGL object IDs
GLuint texture_id;