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path: root/src/video_core/pica.h
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* Pica: Implement color/alpha channel enable.Gravatar bunnei2015-01-27
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* Rasterizer: Implemented alpha testing.Gravatar bunnei2015-01-27
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* GPU: Implement the remaining depth testing functions.Gravatar bunnei2015-01-25
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* Pica/Rasterizer: Add ETC1 texture decompression support.Gravatar Tony Wasserka2015-01-13
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* Pica/Rasterizer: Implement backface culling.Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Implement depth testing.Gravatar Tony Wasserka2014-12-31
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* Pica: Add output merger definitions.Gravatar Tony Wasserka2014-12-31
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* Pica/CommandProcessor: Add support for integer uniforms.Gravatar Tony Wasserka2014-12-31
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* Rasterizer: Pre-divide vertex attributes by WGravatar Yuri Kunde Schlesner2014-12-29
| | | | | Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
* Merge pull request #322 from chinhodado/masterGravatar bunnei2014-12-22
|\ | | | | More warning cleanups
* \ Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ \ | | | | | | License change
| | * More warning cleanupsGravatar Chin2014-12-21
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| * License changeGravatar purpasmart962014-12-20
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* | Pica: Add support for boolean uniforms.Gravatar Tony Wasserka2014-12-20
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* | Pica/VertexShader: Add support for MOVA, CMP and IFC.Gravatar Tony Wasserka2014-12-20
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* | Add support for a ridiculous number of texture formats.Gravatar Tony Wasserka2014-12-20
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* | Pica: Unify ugly address translation hacks.Gravatar Tony Wasserka2014-12-20
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* | Pica: Further improve Tev emulation.Gravatar Tony Wasserka2014-12-20
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* | Pica: Implement texture wrapping.Gravatar Tony Wasserka2014-12-20
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* | Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.Gravatar Tony Wasserka2014-12-20
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* | Pica: Initial support for multitexturing.Gravatar Tony Wasserka2014-12-20
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* MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.Gravatar bunnei2014-12-12
| | | | - Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
* GSP: Trigger GPU interrupts at more accurate locations.Gravatar bunnei2014-12-09
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* Pica: Re-enable command names on MSVC.Gravatar Tony Wasserka2014-12-09
| | | | The affected code is no longer limited by compiler support on that platform.
* More coding style fixes.Gravatar Tony Wasserka2014-12-09
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* citra_qt: Add enhanced texture debugging widgets.Gravatar Tony Wasserka2014-12-09
| | | | Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
* Build fix for something which shouldn't have compiled successfully to begin ↵Gravatar Tony Wasserka2014-12-09
| | | | with.
* Fix warnings in video_coreGravatar Lioncash2014-10-07
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* Core: Fix warnings in gpu.cppGravatar Lioncash2014-09-13
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* Pica/Rasterizer: Add texturing support.Gravatar Tony Wasserka2014-08-25
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* Pica/Rasterizer: Add initial implementation of texture combiners.Gravatar Tony Wasserka2014-08-25
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* Pica: Add support for dumping textures.Gravatar Tony Wasserka2014-08-25
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* Pica: Add debug utilities for dumping shaders.Gravatar Tony Wasserka2014-08-25
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* float24: Remove private default constructorGravatar archshift2014-08-13
| | | | Fixes building with clang.
* Pica: Add basic rasterizer.Gravatar Tony Wasserka2014-08-12
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* Pica: Add triangle clipper.Gravatar Tony Wasserka2014-08-12
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* Pica: Add primitive assembly stage.Gravatar Tony Wasserka2014-08-12
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* Pica: Add vertex shader implementation.Gravatar Tony Wasserka2014-08-12
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* Pica: Implement vertex loading.Gravatar Tony Wasserka2014-08-12
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* Pica: Add register definition for vertex loading and rendering.Gravatar Tony Wasserka2014-08-12
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* Pica: Add command processor.Gravatar Tony Wasserka2014-08-12
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* Pica: Add float24 structure.Gravatar Tony Wasserka2014-08-12
| | | | | 24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
* Pica/GPU: Change hardware registers to use physical addresses rather than ↵Gravatar Tony Wasserka2014-08-12
| | | | | | | virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
* Remove the fancy RegisterSet class introduced in 4c2bff61e.Gravatar Tony Wasserka2014-08-12
| | | | | While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
* Pica: Use some template magic to define register structures efficiently.Gravatar Tony Wasserka2014-06-12
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* Further refine GPU command list debugging.Gravatar Tony Wasserka2014-06-12
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* Refine command list debugging functionality and its qt interface.Gravatar Tony Wasserka2014-06-12
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* video core: added PICA definitions file.Gravatar Tony Wasserka2014-06-12